That Which Sleeps - New Interview

Couchpotato

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The RPG Codex sister site dedicated to strategy games posted a new interview with King Dinosaur Games to ask few questions about their game That Which Sleeps.

Thank you for taking the time to answer our questions. For our readers who aren't familiar with That Which Sleeps, could you please tell us a little about it?

That Which Sleeps is a turn based strategy game where the player takes on the role of an immensely powerful evil figure from the world's past who has been sealed away for so long that your name has been forgotten. You begin the game in a weakened state, vulnerable to the heroes and nations of the world who would crush you if they suspected your return. This leads you to recruiting a variety of unique Agents who you send throughout the world, gathering unwitting allies while also sowing chaos to prepare the way for your return. As this shadow war unfolds you will also find yourself making use of conventional warfare with a robust military system that may see you waging bloody wars of attrition or leveraging elite units to cut enemy armies out of supply.

The most interesting part of the game is the living world itself. The nations, leaders, and heroes of the world pursue their own particular agendas, often to your benefit. Expect kingdoms to feud with their neighbors, orc tribes to raid fertile lands, and foreign powers to launch devastating wars of conquest - all without your interference. Of course, many of the heroes of the world will seek to end the threat of hostile creatures and bring peace to warring nations. Distracting, defeating, or corrupting them will make your job much easier. Don't take too strong a stance however, each challenge you undertake will leave clues that heroes can investigate to lead them to the truth of your return.

How has your experience with Kickstarter been?

Kickstarter in general has been super positive for us, though its been pretty much a full time job since we launched our campaign. We were a bit too optimistic entering into the KS campaign, thinking we could still handle development tasks while also marketing and responding to the community. This has absolutely not been the case - Kickstarter is your life for the month it is running.

I think crowdsourcing in general is great for indie developers but I think it comes with a large amount of responsibility too.

We made sure we had some very clearly defined goals and intention for the money we were trying to raise. We asked for a relatively modest amount, and we've been as transparent and responsive as possible to our backers and potential backers.
More information.
 
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Interesting game and good interview.

BTW:
Tacticular Cancer has now a Steam Curation list, too.

Tacticular Cancer (Official)

"Overlooked, classic and/or unique strategy and simulation games, usually of the old-school variety."
 
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