Well I have been gone for a month due to having surgery, and I'm bored out of my mind and bed ridden right now. So what the hell I'll start posting news again.
My first post of my return is a new interview with David Wright, and Tobi Harper the developers of Eitr on a small game website called Indie Game Source.
My first post of my return is a new interview with David Wright, and Tobi Harper the developers of Eitr on a small game website called Indie Game Source.
More information.Indie development studios all have different methods of operation. Some set strict deadlines for themselves to push forward and not get caught up on details, others determine whether or not they make a game based on successful funding strategies like Kickstarters or investors. The two man team of Eneme Entertainment have decided to take however long it takes to make their game <em class="bbc">Eitr[/i] exactly as they envisioned.
Artist and Game Designer David Wright has wanted to create games for some time and decided to follow in the footsteps of some of his favorite titles, <em class="bbc">Diablo[/i] and <em class="bbc">Path of Exile[/i], for his own project <em class="bbc">Eitr[/i]. This combat driven exploration game was inspired heavily by Norse Mythology and follows the quest of the Shield Maiden as she tries to restore order to the 9 Norse Worlds that have been corrupted by the toxic substance known as Eitr.
With plenty of enemies, items, and areas left to create, Wright and Programmer Tobi Harper, are currently remaining quiet on their release date. Wright had plenty to say in our interview about the studios use of the Unity engine and how they are holding up financially.