Obsidian - Polygon Interview Roundup

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Polygon posted three new mini-interviews with Obsidian Entertainment about a variety of topics. So to get stated the first one is about a sequel to Pillars of Eternity.

"We're going to do some expansions because we said we would as a part of the Kickstarter," said Obsidian Entertainment CEO Feargus Urquhart. "We've already started working on artwork. So we've already kind of figured out where we want to go in the world and the artists are doing some tests.

"But with Eternity 2, that's the next thing. Probably at the end of this month, Josh [Sawyer] and Adam [Brennecke], the key guys on the team are all going to sit down. They've already come up with a list of what they want to do, kind of new game systems and that kind of stuff. We're going to try and get going on that as soon as we can.
The next one was about the possability of new DLC for South Park: The Stick of Truth.

"As far as we know [Ubisoft and South Park] are done," said Obsidian Entertainment CEO Feargus Urquhart. But, he added, the developer is reaching out to Ubisoft to see what other possibilities there are for the game.

"I don't know what that could be," he added.
The last one is about the new Pathfinder Card Game, and possible CRPG game.

"We've had a ton of ideas," Urquhart said. "Obviously we could do something like Pillars of Eternity. Obviously we could do something like Neverwinter Nights 2. We're going through all of those things to figure out what would be the best thing to do.

"I would say we're just starting to really figure it out, it's going to be awhile."
More information.
 
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As I said before, making a Pathfinder cRPG based on Pathfinder's Kingmaker adventure module would rock.

Imagine BG1 exploration combined with NWN2 Castle mechanics but expanded where you build your first town instead and then contest with other factions in area to keep it safe and progressing.
Add to it any cool companions and other stories and quests devs want to add.

It is an open exploration colonization/wild west based RPG where you can solve problems in ways that player wants and not how scripting says (there are tribes of monsters around that you can deal in any way you want - kill them, ally with them, make them your subordinates, turn them on other monster tribes...)
 
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"They've already come up with a list of what they want to do, kind of new game systems and that kind of stuff."

May be reading too much into it, but I wonder if this is an admission about PoE?
 
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