Digitalspy has information about why Paradox passed on publishing The Banner Saga.
More information.Speaking at its annual Paradox Convention, vice president of acquisition Shams Jorjani revealed the core principles that "define the soul or character of a Paradox game", which include replayability, deep and demanding gameplay, allowing players to tell their own stories through their actions and offering modularity so the base game can be updated in future.
Jorjani pointed to its line of grand strategy games such as Crusader Kings 2 as examples that "perfectly embody" these elements, and said why games such as The Banner Saga, Xenonauts and Pid didn't make the cut.
"These games were essentially filtered out, in part, due to them not matching our pillars," he told attendees including Digital Spy.
"The Banner Saga is a wonderful game, I love it, it's one of the most gorgeous games I've ever seen, but it's not a Paradox game.
"It doesn't have the depth that we were looking for at the time. There's a lot of money to be made in a lot of games, but it's not always our money to make."