Here is the next kickstarter update from OtherSide Entertainment that talks about the games graphics from the alpha video, and posted a video about the games engine.
More information.There has been a lot of chatter about the in-game visuals in the Underworld Ascendant early prototype. Some have called them downright homely.
We take no insult.
As with the games we developed at LookingGlass, our philosophy is to avoid putting a lot of time into making pretty in-game visuals during early development. This enables us to iterate fast early on, rapidly improving game play. The tradeoff is having less impressive visuals to show off with a prototype. For fans who want to see gorgeous visuals upfront, this can be a hurdle.
Good news is that we can and will dramatically step up the visual bar. Not at the expense of gameplay, and not to try to chase AAA games that have tens-of-millions to throw at visuals, but we'll deliver a great-looking indie game.