Ghost of a Tale - Large Update Posted

Couchpotato

Part-Time News-bot
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Developer Seith released a new update last month on the Ghost of a Tale website.

Welcome to a new game development update! This will be a lengthy one, so please bear with me. In order to make your reading more palatable I’ve interspersed a couple of screenshots for your viewing pleasure.

The last couple of weeks have been particularly productive. Paul and I met to lock everything in terms of quests, story and structure. The result is an even clearer understanding of the game’s scope.

Regarding that topic, it is interesting to note how much the game has evolved since the Indiegogo campaign. At the time I only had a very rough idea of what I wanted the game to be, but many important elements were still up in the air.
More information.
 
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Thanks CP for the news update. I've been following this game almost from day one and was a little down on this title based on the last update. I'm a little more on board now after this latest update. The Dev talking about the priority of the PC, not putting in too many features, trying to get the game out this year, and wanting to avoid the vaporware title. So I guess I'm back on title watch.
 
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