Legends of Eisenwald - Combat & Special Effects

Couchpotato

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Aterdux Entertainment's next update for Legends of Eisenwald talks about how the developer fixed animations in combat, and talks about special effects.



So, in the nearest patch a full animation synchronization in combat will be done. In other words, one of the things will be fixed that many of our players pointed out to us in the early stages of development.

Realistically, the animation in combat is ready for the game in the framework of the current combat algorithm, and if new movements or actions will be added, syncing will have to be done again.

What were the issues with animation sync in combat? A partial answer you already heard and the rest comes from the way the combat system works. AI calculates ahead a turn and block of tracking the combat flow reconstructs the sequence of the events happened and forms asynchronous sequence of animations sets.

Health bars are text strings with numbers and text that fly up over the heads of characters whey they receive damage. They are red in the game directly from the AI so a turn in combat happens in the AI much earlier than its animation. As a result, players saw unexpected reduction of HP before it happened on the screen. With the next patch animation synchronization issues will be fixed. And health bars will change too and display changes of information better.
More information.
 
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The models, texture, and animation look pretty good. It will be good to see some visual and auditory effects associated with the spell casting. Are their combat sounds to go with the attacks, hits and damage? I couldn't tell because the only sound was the music.
 
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