DA:Inquisition - Interview @ Eurogamer

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Eurogamer has a article style interview with Dragon Age's Creative Director Mike Laidlaw from EGX Rezzed 2015 to talk about shards, side-quests and DLC for DA:Inquisition.

Now, in a new interview with Eurogamer held at EGX Rezzed 2015, Dragon Age's creative director Mike Laidlaw has responded to these criticisms - and even hinted at what players should expect from the game's much-anticipated upcoming DLC.

Inquisition saw BioWare use DICE's Frostbite engine for the first time.


"It's hard to understate how validating the critical response has been to the team," Laidlaw begins, explaining the challenges BioWare had needed to face. "We had a bit of a misstep with Dragon Age 2, we were moving to a new engine, we had to contend with five platforms… There were a lot of hurdles, but seeing people respond to it has been one of the best feelings."

The game's Metacritic average sits on 89, but there's a hint of disappointment in Laidlaw's voice when I ask how this compares to expectations.

"You're always hoping for the 90. It's the gold number in the Metacritic world. But the scale of reviewing has spread out some - I used to see back in the day that anything lower than 80 per cent was basically unheard of. So we've seen the numbers come down. Sites are evaluating the game fairly.

"We're not at the point where we thought the game was a perfect gem," he continues. "A lot of RPGs are not - they are big and unwieldy. But seeing it in the 90 range makes me quite pleased."
So read the following link for the full informative interview.

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Why are those "journalists" scared of asking the real question?
Bears.

Or is it just me who despises those pets in DA3.
 
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Why are those "journalists" scared of asking the real question?
Bears.

Or is it just me who despises those pets in DA3.

No, that's why they are a meme...
 
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Yup. And comics too:

auto-9gag-1751193.jpeg
 
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