Seven Dragon Saga - Kickstarter Updates

Couchpotato

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Tactical Simulations Interactive posted two more kickstarter updates today for Seven Dragon Saga. As for funding the game has now made $61,808 of the $450,000 goal.

Here are the new updates.

Another milestone… Two in one day! We've surpassed 1,000 backers!
A big thanks to our friends at Richard Garriott's Portalarium. As you are aware, they invited us to participate in a cross promotion for an in-game item- The DragonShroud Blade.

Who says no to Lord British??? They've been extremely supportive of our work and have also sent out news of our campaign in this weeks Shroud of the Avatar Update. As for what we'll be including in their game, well, we're going to keep that as a surprise for now.

For an upcoming update, we're compiling your questions and David Shelley will be sharing details about character creation in the game. There are exciting times ahead as we welcome new backers. We continue to rely on you, our fans, to promote Seven Dragon Saga and humbly acknowledge all your support. We all want this to be a success and the type of adventure you want to play!
David Shelley, Lead Designer on Character Creation
You may have have noticed some bits on character creation in the KS video, and I wanted to expand on some aspects. At its heart, SDS is a points based system with about 80 abilities each having ranks and costs. To create a character, players choose a Race, a Class and a Specialty. Each of these is a container of abilities, with each Class containing the same number of points as each other Class.
More information.
 
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+1 — It's good that they have a detailed character build system. Plus I think I see some GURPS influences in there.

-1 — Most in-game items don't sell a game for me. I'd rather enjoy earning an item through successful play. Maybe instead a unique character background we can select?
 
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That character creation actually sounds really, really good! Very sleek and modern, yet still retaining some good old-school sensibilities, like classes and stats. I like it!

Now, I would hope that there is a very large pool to draw from here, with lots of classes and specialities.
 
Being able to make your whole party sounds pretty good to me right now. I started playing Shadowrun: Dragonfall and ended up making my character a near duplicate of Eiger so I ended up starting over.

We're getting a LOT of these isometric games, though. There's only so many I want to play.

Every RPG system should be based on GURPS.
I would rather see Rolemaster but GURPS will do.
 
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