Keith Turner of Space Sector posted his review of Worlds of Magic this week. Lets just say he was not very happy playing the full game, and gave it a final score of 4/10
More information.The number of issues still present are numerous and spread throughout all aspects of the game. I’ve experienced crashes on multiple occasions. I’ve had a city whose gold value is being modified by events to the tune of -2.328306E-08. I’ve also experienced, more than once, an event pop up stating I’ve been granted a new neutral town, and then I never get the mentioned town. Perhaps the clincher for me was the reward for winning the game after many hours of play. A lone static image that says “Congratulations”. It’s not even custom tailored to my faction. For an early access budget title, this might be acceptable, but it’s simply not in a full price release.
There are moments within Worlds of Magic that clearly show a love for the product and genre. Moments like taking in how far your city has developed, traveling to a new plane and experiencing the unique soundtrack and ambiance, and realizing for the first time that rushing your undead faction’s building just did something unique and sacrificed some people.
Still, even if I discount bugs entirely, I struggle to find any reason to recommend this over its competition. It is simply an old world game relying on nostalgia in a time where bigger, better versions of the same type of game have already come along.