The latest Underworld Ascendant Kickstarter update this week has more information form producer Chris Siegel about prototyping, and experimentation using Unity 5.
More information.Testing Unity 5.0
Over the last month or so we have been working hard on analyzing our engine options for use in Underworld Ascendant. One engine we have been checking out is Unity 5.0. Here’s Chris to let us know what engineers Jeff and will, and lead designer Tim, have discovered.
Preproduction in Unity 5.0
After the Kickstarter we spent a couple of weeks putting Unity 5.0 through its paces. Partly to see what was new, what was updated and what looked better. Most importantly though, to discover if Unity will do what we need it to. Underworld Ascendant will be a very systems heavy game. Our design philosophy is about building a game with real world systems under the hood to bring common sense expectations to the player. The goal is to give players new and interesting ways to interact with our world, and the engine we use to make this game needs to support all of this.