Fallout 4 - More Rumours

Myrthos

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A CG artist who is apparently working on Fallout 4, added the creation of a cinematic trailer on his LinkedIn profile, which is now removed from it, but not before videogamer.com could secure a screenshot.

The artist's CV states that he was hired by California-based Mirada Studios between December 2014-March 2015 to create a "Fallout 4 cinematic trailer", although no further details are provided.
Thanks lostforever.

More information.
 
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Miranda was fast asking everyone out there to remove the news and Myrthos will probably receive some e-mail like this too:
http://neogaf.com/forum/showpost.php?p=163533466&postcount=120

VJMrXec.jpg


Basically, it's a confirmation that the info on linkedin profile is for real.
And it all takes Bethesda to say yes, we're revelaing FO4 on E3 so cya there.
 
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Someone explain to me why this kind of thing should be a secret?
 
Someone explain to me why this kind of thing should be a secret?

So all the gamers will feel like little children on Xmas morning - it's called surprise... And they will be drooling and instantly pre-ordering games and DLCs and Season Passes and all that crap... (that's how AAA studios are thinking)
 
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Someone explain to me why this kind of thing should be a secret?

Because of press… they have a set date where journalists can start asking questions and they will be prepared with answers.. If/when something leaks they get swamped with questions, which is time consuming, possibly costly or just annoying ;)
 
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Ah ok, I misread it. I thought there was a screenshot from the trailer.

Wishful thinking I guess. :)
 
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Well, for public traded companies you cannot release this kind of information freely... as such a big announcement may have an effect on the stock prices it must be announced by a public press release on their website.
 
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Because of press… they have a set date where journalists can start asking questions and they will be prepared with answers.. If/when something leaks they get swamped with questions, which is time consuming, possibly costly or just annoying ;)

In other words… both Bethesda and the biggest sites needs some time to come to agreement which questions should be asked and which dont and Bethesda will fabricate the most awesome answers. And press will pretend its biiig surprise and their spontaneous interest while Bethesda will pretend they are obliged to answer every question. Welcome to the Disney-PR-land… oh, sorry… real PR world. :rolleyes:
 
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If you want to avoid political correctness drama and censorship, sadly, that's the only way to go. Especially when it comes to Fallout.

But it still doesn't mean Bethesda needs to go snakelegs hiding. Noone is stupid, FO3 and FO:NV were success, of course they're working on FO4, all they need to say - when.
 
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I would be more interested in Fallout 4 from Obsidian. Fallout 3 was a sucess but for me it was biggest let down that i didnt expected. But FNV made me interested in franchise once again - i hope for something else than postapo skyrim
 
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Choosing between two evils, IMO "postapo" Skyrim is far better than "postapo" ESO.
 
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Well, for public traded companies you cannot release this kind of information freely… as such a big announcement may have an effect on the stock prices it must be announced by a public press release on their website.

Bethesda is privately owned, as is its owner Zenimax.

They just want the whole thing to be a surprise. One day someone in marketing will realize that with the Internet you cannot keep something secret and stop this crap though.
 
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Keeping game development a secret is not just about bringing the gaming audience a 'childish' surprise - though the kid in me loves this kind of surprise I have to admit - which is why I try NOT to read/watch too many things about a game in development such as W3.

Though this more secretive and traditional process of game development flies in the face of the recently-birthed 'crowd-funding' process which is quite transparent through and through, keeping your project under wraps is otherwise a common practice not only with game development but also with movies (Exhibit A: Star Wars 7) as well as with many other entrepreneurial efforts.

When you have perhaps tens/hundreds of millions of dollars at stake, in the form of 3rd party and personal investment, you find yourself in the position of feeling entitled (and rightly so) to control the flow of information in a way that serves to better your chances of success. People may disagree on the why and how one might choose to control information, but the person in the financial 'hot seat' ultimately has the duty to make the final choices for better or worse.

In my own small entreprenueral endevours, keeping things secret is tough when many people are involved. The main reasons to keep things secret in my own ventures boil down to two things; keeping possible competitors in the dark (not just in terms of the MAIN idea, but also about specific details) and secondly to prevent any kind of 'loss of interest' during the time between development and release of the product. There are more reasons, but those are the two big ones I imagine are in play with most businesses.

I've been paying careful attention to the quickly evolving sentiment toward Witcher 3 as it nears release. Right now, I think CD Projekt Red began it's pre-release media blitz about two weeks too soon… this blitz was just too long of a span - approximately 30 days.

In these 30 days I've seen a considerable macro-shift in the gaming community from pure un-adulterated excitement to 'patchy storm clouds' of skepticism over visuals, DLC concerns, FPS (on consoles), art direction, and gameplay. Personally, I didn't detect much of any of this skepticism prior to the blitz. Add to all this how the gaming community quite shamelessly creates it's own hype from razor-thin rumor during the development years, and one can quickly realize the need to control information as much as possible.

There's also another phenomena when it comes to media products. It's what I call the 'naysayer' reaction. What I mean by this is say for example Game A is either wildly praised or wildly criticized - doesn't matter which direction - what matters is that a significant majority of people view the game one way or the other. What inevitably happens is a small but vocal minority will begin chiming in with a clearly opposite viewpoint. In my opinion these people do this mostly for the attention, sometimes making ridiculous claims or criticisms over very minor issues to drive their point of view home. This is another consideration to wrestle with when it comes to timing of your informational releases. W3's extended pre-release media blitz is already bringing out the naysayers which can't be helpful to sales.

Still, W3 is shaping up to be a huge commercial success nonetheless. But I think their early and too long media blitz doesn't help them.
 
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Bethesda is privately owned, as is its owner Zenimax.
I thought Zenimax to Bethesda is what Pluto13 is to Pyranha Bytes.
 
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I thought Zenimax to Bethesda is what Pluto13 is to Pyranha Bytes.

I don't think so. Bethesda Softworks is a subsidiary of Zenimax Media Inc (I was talking about Zenimax Media and not Zenimax Studio, that's two different entities).
 
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