Invisible, Inc - More Reviews

Hexprone

Thou hast lost an eighth!
Joined
January 30, 2012
Messages
1,193
Location
San Francisco
It's not getting a lot of attention, but reviews for this little stealth game have remained very good.

Destructoid: 10/10

All the systems are at odds with each other and it is exhilarating. You want to find the exit quickly, before things get too difficult to handle, yet the whole point of your infiltration to to quickly prepare for a big standoff, which means it's better to steal all the credits and gear that you can, to explore every room ... But not doing enough, not filching everything, feels like it will do you in in the long run, too. Credits buy you new gear ... It's elegant as hell. A commensurate arms race.
Game Planet: 9/10

By lifting and mixing the best parts of Syndicate, Splinter Cell, and XCOM, Klei has managed to create something familiar yet totally unique with this stealth-focused isometric strategy game.

As with every Klei game, Invisible Inc. is beautiful. ... The cartoonish cyber-noir aesthetic is some of the art team’s best work to date.
IGN: 8.5/10

It’s all tied together by a loose story of rebellion against a corporate-dominated world, but it’s disappointing that the fiction is so static in a game that’s meant to be repeated. ... while I love the sleek cartoon art style, that makes up most of Invisible Inc’s personality. But I did keep replaying, because I know every run through will throw some new combination of obstacles at me, and ask me to overcome them with a different set of tools.
PC Gamer: 80/100

It all feels too effortless, at first, as your agents trade off turns with the enemy guards. And then a momentary lapse forces your hand and you kill a guard, which raises the alarm level, which activates a new camera, which catches one of your characters dead to rights, which calls in heavier armored guards right next to your first character, who just used their last bullet to kill that first guard, and you know what? Let’s just hit the rewind button before this gets really out of hand.
Game Revolution: 3.5/5

The start of each campaign comes with a warning: “You will fail. Repeatedly.”

Even on the most mundane missions I was constantly on edge while guards patrolled surrounding areas. It doesn't feel like a complete experience in some specific areas, but the combination of challenge and stealth gameplay provides a refreshing change of pace for the beloved genre.
More information.
 
Joined
Jan 30, 2012
Messages
1,193
Location
San Francisco
Looks really cool! Except... rogue-like.
 
Joined
Aug 3, 2008
Messages
8,258
Location
Kansas City
Their Mark of the Ninja predecessor was brilliant. The 2d stealth mechanics and Kimpossible aesthetic took me in completely. This is on my wish list.
 
Joined
Feb 23, 2009
Messages
522
This is what you call "not getting attention"? This is definitely on my list, fortunately a long list at this point.
 
Joined
Oct 18, 2006
Messages
2,476
Location
USA
The only fun sneaking game I ever played was No One Lives Forever series, oo and Deus Ex if that counts. Note that I never played the thief series, though I heard it's good.

But this looks like something new and fresh.. might be worth a try!
 
Joined
Oct 25, 2006
Messages
6,292
Mark of the Ninja was indeed very good but got me bored quickly. I hope this one won't.
 
Joined
Jan 2, 2015
Messages
160
Location
Brazil
Invisible inc. sounds rather bad.Why didn't they stick with original name Incognita?That sounded much better imo.
I like Klei's games(except maybe Don't starve, it was ok but bit dull) and I like idea for this game, I just think it would like to see it in handcrafted campaign.
 
Joined
May 21, 2012
Messages
1,436
Location
Sto plains
Back
Top Bottom