Hexprone
Thou hast lost an eighth!
PC Invasion are drawing out their content by releasing teaser lines from an interview with InXile that they'll later publish in full. Weird, but I'm eager for even snippets of info about Tides of Numenera, so here they are.
Project lead Kevin Saunders says that:
More information.
Project lead Kevin Saunders says that:
Creative lead Colin McComb describes Numenera's design intentions:In terms of the gameplay, we’ve probably gone for even more of a literary approach than <em style="font-size: 1em;">Planescape[/i].
The rest of the interview will be online in a few days.We want our players to be active participants in this game, and thinking about it, and figuring out what it is that they’re pulling away from the game, and building in little verbal puzzles as well.
Not puzzles in the sense of “you need to solve this” but in the sense of “there’s a greater mystery behind this” that someone who’s playing casually might miss, but someone who’s playing carefully will say, “hey wow! I figured that out.”
The main difference is that Planescape is built more around belief, and wisdom, and the exploration for answers regarding the soul; whereas Numenera is more around exploring the world around us as it is.
We don’t want to solely do the dark, grim, crushing experience that a lot of Planescape was, but at the same time we also want to convey the sense of incredible age.
More information.