Martyn McLaughlin (The Scotsman) likes the way the Bard's Tale series is bringing Scotsland's most historic sites to life for a new generation:
More information.An eagerly anticipated computer game will allow players to explore a fantasy version of Skara Brae, one of the world’s best preserved Neolithic settlements.
While the prehistoric village has inspired generations of artists and filmmakers, the new game will seek to bring the Orkney site back to life as a bustling town.
The upcoming title, The Bard’s Tale IV, will use cutting edge photogrammetry technology to recreate Skara Brae’s features, while a degree of artistic license will imagine vast, dangerous catacombs below.
Those behind the venture say they hope to celebrate Orcadian folklore and Scottish culture in the game. Already they have hired the celebrated singer Julie Fowlis to play a part in the production.
The title is the long awaited sequel to one of gaming’s best loved role playing series. Originally released in 1985, the inaugural Bard’s Tale was a critical and commercial success thanks to its 3D style graphics and gripping fantasy narrative. However, since the release of the last sequel in 1988, the franchise has lain dormant.
Although the Skara Brae that will feature in the game is not an exact replica of the one on Orkney’s Bay of Skaill – its narrow passageways are peppered with various traps and monsters that must be overcome – Brian Fargo, the chief executive of InXile, said the history of the settlement and Scotland as a whole would form an integral part of the game. He and his team have already visited Orkney and other locations to take photographs to convert into 3D objects that appear in-game.
“One of the important aspects of The Bard’s Tale IV is its connection with Scottish heritage. It is very much based on Scottish culture and specifically the Orkney folklore.
“In both its music and visuals, it draws heavily from many elements of Scottish culture. We plan to integrate Scottish architecture in the look of Skara Brae and the game’s dungeons and wilderness. (…)