Gizomodo have penned down an article about how Brian Fargo came to be where he is now at InXile.
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Thanks Couch.n the summer of 1982, after finishing high school, Fargo started making games under the label of Saber Software. He roped in Cranford from his D&D group to draw the artwork and convinced another friend to help him out with some of the engine code, and together they made an adventure game called The Demon’s Forge.
When it came to promoting the game, Fargo showed off a stroke of devious genius. He had only $5,000 to develop and market the game, so he spent half of that to buy a single ad in a magazine called Softalk, one of the only nationwide computer magazines around at the time. He’d then call up retailers from his home phone and say he was trying to find a copy of Demon’s Forge, a game he’d seen in that month’s copy of Softalk. The retailer would say they’d look into it and then minutes later he’d get a call back his Saber Software line from the retailer who, not realising it was Fargo who had called before, would place an order.
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