InSomnia - Inventory, Items Repair and Crafting

Myrthos

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In the latest update for Insomnia, we learn about the durability of items and repair:

All items has their own durability in game. For example each time you attack someone your weapon durability decreases - the same happens with your armor whenever you get damaged. When items durability gets too low the negative effects will follow and it will be much harder to repair them. So basically it's in your best interest to keep your things in good order.

To fix your stuff you will need special instruments and appropriate skill. You will also need a certain amount of resources (depends on the type of the item and its overall condition) to perform the repairs. If you don't succeed your equipment stays unfixed and you loose all the resources you've used while trying.
The crafting system:

You will be able to create new items using workbenches of different types: for creating medical supplies; for mechanical objects; for hi-tech objects; for disassembling and assembling all kinds of ammo.

So whenever you'll feel like crafting something, you should send your character to appropriate workbench and use it. This way you'll see your current inventory with all available resources for crafting purposes and a list of items you can build.
And the inventory:

Shoulder bags are very important as they are directly connected with capacity and maximum weight your character is able to carry. In other words capacity and weight parameters means how much items you can keep in your inventory.

Your character can carry up to 150% of maximum weight. The same second you'll pass that mark no more items can be placed in your inventory. Starting with 90% your character will start to feel the negative effect of "Overload" which will get him tired much faster.


Thanks Farflame.

More information.
 
Joined
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Looking good! The demo was interesting even before the engine change.
 
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At a glance (and of course this is just a preview), their systems sound fussy and overcomplicated.

If you don't succeed your equipment stays unfixed and you loose all the resources you've used while trying.
Wow, that sounds like a lot of fun!
 
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At a glance (and of course this is just a preview), their systems sound fussy and overcomplicated.


Wow, that sounds like a lot of fun!

I hope that means failure can occur if you're trying to fix/create something beyond your current skill level.

If failure can occur regardless of skill level, then yeah, that's not fun and unnecessarily random.
 
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