Watch Adam Brennecke, Josh Sawyer and Brandon Adler talk about the development process of Pillars of Eternity for an hour.
More information.
More information.
- Joined
- Aug 30, 2006
- Messages
- 11,223
*One concession to Paradox was the ghost pig, because Paradox wanted a preorder item. The initial idea was a space hamster (a joke), but it would have been to small to see.
*Linux was not worth programming for. 1.5% of POE owners play on Linux, but debugging Linux was very time consuming.
"if you play The White March, there might be a floating skull you can get - as a pet… It's very hard."
- Adam's original idea for pre-order items was a space hamster and a floating skull. The former was changed to a pig because Obsidian had a pig model handy, and the latter was nixed by Eric Fenstermaker for lore reasons, although it's apparently coming back for The White March Part 2
For those that haven't played it yet, I am not sure if this is a good or a bad thing but the new patch has seems to have changed how hard the combat is.
I played it last time mostly on easy after I found the combat a struggle at times. This play through I am about 7 hours in and find the combat much easier and I am playing it on hard.
Considering most people seem to agree that PoE was already too easy after a certain point, I'd say that's not a good thing.
Are you sure it's not simply because you're more familiar with the mechanics now after having played it before?
There is a bear and a cub there which I had to level up a couple of times before beating. This time I was able to do it first time only being up to level two.