Warshift - First Look @ Kotaku

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Kotaku takes a look at the Early Access game Warshift - an Action RTS/RPG mix:

Ambitious RTS Hybrid Was Made By Just One Man

WARSHIFT is a new-ish game on Early Access that wasn’t quite sure if it wanted to be an RTS or an action game. So it ended up being both.

I’ve been messing around with it today and, while it’s far from perfect—the UI is unnecessarily cluttered and unwieldy for a genre that requires precision and speed—it’s still an impressive achievement considering it’s the work of a single developer.

Yup. One. Over the past three years (and following one successful Kickstarter) everything from art to design to programming has been handled by Cyril Megem.

WARSHIFT works mainly as an RTS in the vein of Battlezone; you land on an alien planet, you build buildings and units and you try and crush the other team. But at any time you can take control of a hero/avatar unit and fight in the battles yourself, and over the course of a campaign (yes, there’s a singleplayer campaign) those units can level up and unlock new stuff. [...]
Trailer:



-> Steam

More information.
 
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10/10 trailer. This is how you create a marketing video for your game! Amazing trip down Battlezone and Mechwarrior memories lane. The sheer complexity going on here is impressive.
 
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