Frayed Knights 2 - Drama Stars and You

HiddenX

The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Joined
October 18, 2006
Messages
20,174
Location
Germany
Rampant Coyote explains the enhanced drama star system of Frayed Knights 2:

Frayed Knights 2: Drama Stars and You

One of the areas of “streamlining” for Frayed Knights 2 was the drama star abilities. To explain further, I’d like to recap a little bit for those who haven’t played Frayed Knights: The Skull of S’makh-Daon.

Like most people, I tend to save the game frequently when things are getting dangerous. When I suffer a setback, I’m tempted to reload. This is exacerbated by the games that provide encounters that all but demand that you do this – if you don’t enter a combat with with full health and spells, it is going to be far too challenging to complete. Because, you know, they want a challenging encounter. Then you have the next level of simplification of this… games that automatically restore you between encounters, so they can max out the challenge without worrying about frustrating players.

Which in my mind has ruined one of the critical gameplay elements of RPGs – resource management. Which has been a major gameplay element in tabletop roleplaying and computer RPGs since… ummm… pedit5?

[...]

In Frayed Knights 2, I’ve tried to streamline and simplify things a little bit more so that Drama Stars are easier to understand and use.

In the first game, you had three stars that filled in from empty to bronze, then silver, then gold. It looked and sounded cool, but it was unnecessarily complex, and made it hard to understand the relative costs of the special abilities. Now you still have drama points that slowly complete a star, but you either have a star or you don’t. To make up for that, we need more stars. You can fill in up to ten stars. At that point, you are maxed out, and any more drama points you earn will be lost. But at that point you are able to use all of the drama abilities – which includes resurrecting (well, “recapacitating”) the entire party so long as one member is still up.

[...]

More information.
 
Joined
Oct 18, 2006
Messages
20,174
Location
Germany
In my opinion, he should make them more crucial to use in the game if he wants drama stars to do what he intends. In the first game I seldom used them, because the random encounters were very repetitive and the stars didn't really change the griding or give you a significant advantage.
 
Joined
Nov 16, 2011
Messages
2,006
Location
Trois-Rivières, Québec
Joined
Nov 5, 2006
Messages
21,986
Location
Old Europe
I loved and used the Drama Stars in FK 1, so I'm looking forward to their streamlined appearance in the sequel!!
 
Joined
Aug 31, 2006
Messages
12,830
Location
Australia
Back
Top Bottom