Templar Battleforce - Big Update

HiddenX

The Elder Spy
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A lot of new game features are coming with Templar Battleforce version 1.2.3:

We've got another big one for you as we roll into the end of November.

New Levels: Kaldun Factory Hive
If you haven't been there, you'll someday visit Rychart Prime. Lovely place, dusty desert world. When you're there, you'll hear about a tragedy in Kaldun, . . . now you can go investigate! We've added a short, hard deploy into the Rychart Prime arc, featuring nasty close corridor combat.

New Weapons: Engineers in the Spotlight
The progression of Engineering revolvers got extended and slightly re-organized in this release, adding weapons all the way up to Gear Level 9 with the Scoped Revolver and a new Engineer RQ level, the Master Engineer.

This spotlight is going to make the rounds and there will be some new, higher GL weapons to fill gaps and smooth out progressions in following releases for other classes.

New Changes: Berserk Fury
We've reduced the Berserk SP cost to 500. Bring these champions of melee onto the battlefield faster and easier!

New Heat Rules: Benefits of Heavy Armor
Those armor, gear, and buffs that grant -MP penalties now also increase your heat dissipation. You now get guaranteed Heat dissipation for the points you've lost to -MP.


Please leave a review to help spread the word about Templar Battleforce and encourage more updates!

v1.2.3 - 11/21/2015


  • Added Kaldun Scittering Hive: New 2 level Deploy from Rychart Desert Command
  • Added New Engineer Weaponry - Architect Revolver, Cannon Revolver, Scoped Revolver, new Master Engineer Req Level
  • Reduced Berserker SP cost to 500
  • Armor / Buffs that reduce MP increase Heat dissipation proportionate to amount of -MP
  • Clearly marked Relics that are in use by other Templars and therefore cannot be equipped
  • Clearly marked which Ordnance require proximity to a Tact Point to use
  • Fixed SFX for Captain's Commander Cripping Orders
  • Fixed bug with disappearing Nyra on Righteous Fallen Secure Zones
  • Improved Meditech Ordnance by reducing randomness of healing
  • Simplified dialg in Rychart Desert Command to find next assignments
More information.
 
Joined
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Messages
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Excellent game, one I plan to revisit yet again after I'm bored with Fallout Four. It really is a tactical treat, running round in your armour and squishing alien buggies.
 
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I'm still playing this on and off and I really like the comabat system. What I like less are the endlessly respawning enemies.
Another good thing imo would be loot. I'm not talking ARPG levels of loot, but loot in containers you have to search for or drops from selected enemies. Then they could also leave out equipment from the skill trees.
 
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Does the game have a decent save/load system? Not just one checkpoint like Hard West or Thea?
 
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