Dungeon Kingdom - Previews

Myrthos

Cave Canem
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Colonel RPG shares his impressions of Dungeon Kingdom in below video.



And Indie Retro News, does it in text.

Character progression is fully automatic, and the stats and class level of your characters improve automatically based on your actions. A character has four level types. Warrior, Ninja, Priest and Wizard. Repeated use of melee weapons increase the warrior level, while using ranged weapons increases the Ninja level and so forth. This makes sense for large open world games like Skyrim where you have tons of skills and abilities, but in games like Dungeon Kingdom I really prefer to have the classic levelling with point allocation system.

Currently the game lacks an auto-mapping feature. While I prefer to do my own mapping on paper, I see that this is something a lot of people will want to have. I've been told that this is being considered for a future update, so let's cross our fingers for that :)

Dungeon Kingdom suffers a bit from being Early Access, as you would expect. There are quite a few bugs and glitches at this point, and some features appear to be a little rough around the edges. The developers are very helpful and quick to respond to user requests. I've already seen changes and improvements made based on community feedback. I am confident that the developers will mold and nurture Dungeon Kingdom to be a game retro dungeon crawler fans should not be without.
Thanks Eye.

More information.
 
Joined
Aug 30, 2006
Messages
11,223
While it has the classic leveling system of Dungeon Master, let's not forget that in DM, every character had a certain 'aptitude' for certain attacks or weapons, making characters more diverse. Did they copy that too?
 
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