Eye rounded up several newsbits about XCOM 2 a while ago, which weren't posted yet, so here they are:
PCGamesN explains how concealment works.
PCGamesN explains how concealment works.
Also at PCGamesN, information about why Firaxis is redoing the strategy layer.But Firaxis have taken the idea further with XCOM 2. Now cast as the underdog revolutionary force on a captured Earth, the player is forced to rely on guerilla tactics to overcome greater numbers than before. A concealment mechanic shown at E3 allowed a squad to sneak around the map unseen by their enemies, but it wasn’t clear just how powerful that tool was. Had XCOM gone full Invisible, Inc.? We asked lead producer Garth DeAngelis.
Shacknews has info about mod support and procedural levels.From the beginning, the XCOM 2 team had a design goal to make the global strategy layer more open-ended. What they came up with was the Avenger: a repurposed alien transport ship and mobile base. Players could research, engineer and train, but they were no longer waiting for blips to appear on the geoscape - they were jetting off to new continents, establishing contact with pockets of resistance around the world.
On the XCOM site is some info about the dangerous Archon deity.Mods are one standout feature of XCOM 2, and one major reason it's a PC exclusive. The studio plans to release the Unreal editor it used to build the game, along with 50 GB of art and design assets. With the designers opening up so much of its work to the mod community, I wondered if it would follow suit if any downloadable content was released. While the team was careful to note it couldn't confirm any DLC coming, it did suggest it would be just as open in that eventuality.
More information.As witnessed during the invasion in XCOM: Enemy Unknown, the aliens unleashed hordes of Floaters to attack and subdue the human population; however, the aliens quickly found out that humanity did not respond well to the Floater’s horrific marriage of flesh and robotics. Something had to be done.
And so the Archon, an evolutionary step forward, was born. Archons were designed to be more regal and present humanity with a god-like visage, but behind that countenance is a calculating killer.
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