Gameinformer tells us everything we need to know about the System Shock series:
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BTW: Format92 spotted that System Shock 3 is coming...Everything You Need To Know About System Shock
Otherside Entertainment, currently developing the Kickstarted Underworld Ascendant, has revealed that they're developing a new entry in the System Shock series, the last of which was released in the tail end of 1999. Here's why that's a big deal.
Back in 1994 gaming was in a very different place. Game demos were passed around on floppy disks. Doom and Civilization ruled the world. Windows 95 wasn't even a thing yet. Looking Glass Technologies, which housed innovators like Warren Spector (Deux Ex), Doug Church (Thief) and Harvey Smith (Dishonored), was known for the revolutionary role-playing series Ultima and wanted to create an immersive simulation that wasn't fantasy-based. They opted for science fiction, and System Shock, a first-person adventure game that cast players as a hacker going up against an artificial intelligence known as SHODAN hell-bent on destroying Earth, was born.
At first glance, the original System Shock looks like a Doom clone. There are pixelated corridors where all sorts of nightmares lumber and roll about, such as reprogrammed droids or humans who have mutated into zombies thanks to corrupted cybernetic implants, all of them looking to turn you into red paste. However, the similarities end there, as the game reveals its role-playing tendencies by requiring you to use an inventory system to store items and to loot the bodies of destroyed enemies. Player movement is a bit clumsy and so is using the cursor to interact with the inventory or objects in the environment. As a result, System Shock is a game where you have to exercise caution to survive since you can't rely on twitchy reflexes to save the day. You have to plan your battles carefully while lurking in the shadows, learning which weapons work best against which enemies. [...]
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