Wasteland 2 - Modding Support Added

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Spaceman
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Update: Due to an unrelated bug in this update which affected some older savegames (causing them to freeze on loading screens), we are rolling back this update until the problem can be resolved, at which point we will re-release it. Thank you for your patience!
On Steam there has been an announcement made regarding modding for Wasteland 2.

Wasteland 2: Director's Cut Modding Support Update
Today, we have a new update for Wasteland 2: Director's Cut on PC. This brings the first release of our long-awaited modding support to the game. This mod support allows for users, among other things, to change and override template and prefab files used in the game.

We invite any interested community members to read up on our mod support guide[wasteland.inxile-entertainment.com] by our Technical Director John Alvarado, and check out our Community Content forums[forums.inxile-entertainment.com] for Wasteland 2 for further discussion.
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Currently Supported Mod Features

Below is a high-level overview of what is currently supported.

-Changing existing strings in any language.
-Adding support for new languages.
-Modifying the stat values of several types of existing game objects:
*NPCs:
*Names
*Stats
*Skills
-Inventories (personal equipment and Vendor store inventories)
-Items of any kind (armor, weapons, supplies, etc)
-Loot drops (drop-sets)
-Spawners in specific scenes (levels)


Status Effects
Create new items (stat-wise; will references existing graphics for icons/models).
More information.
 
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Mod support is great - it ensures a longer lifetime of the game.
 
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awesome game plus now this
 
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Hope they can mod so energy weapons are better. They are completely outclassed by Assault rifles and sniper rifles. Even after a 50% damage increase and removing the whole conductive vs non-conductive thing they would still be inferior due to the broken mechanics - Older tier 5 energy weapons do more damage than the endgame ones due to how the armor penetration system works for energy weapons.
 
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It sounds kind of limited; I'm not sure how much interest it will garner at this point.
 
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It sounds kind of limited; I'm not sure how much interest it will garner at this point.

There are already a bunch of people that have been actively modding the game. At this point Inxile is just making it easier to do. Also this is just the first part of the modding rollout.
 
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