Sorcery! - RPS Review

Aubrielle

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Rock, Paper, Shotgun gives us the lowdown on Sorcery!.


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Steve Jackson’s Sorcery! [official site] has been showing the mobile world what modern gamebooks can be since 2013, and now they’re following 80 Days onto the PC. The first two chapters come as a bundle, with two more on the way. If you’ve played them on iOS, they’re exactly the same games, only you can finally click on things instead of using your filthy sausage-fingers. If not, here’s Wot I Think.

...

Sorcery! pulls off that most impressive trick, working as both a nostalgia trip and a modern series. It takes a while for it to come into its own, admittedly, and the old-fashioned focus on text won’t necessarily appeal to everyone. Illiterates and fools, for instance. To sink into its world though is to quickly get lost in its invisible pathways of tricks and traps and hidden secrets, the adventure evolving along with both your increasing power and Inkle’s mastery of the gamebook format. Neither part takes long to complete, if completion is all you care about, but that first playthrough will barely scratch the surface of what their maps offer – never mind show you all the best stuff.

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