The Mandate - Captain's Journey

Myrthos

Cave Canem
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In this development update for The Mandate, information is provided about the campaign structure, the event system and what is called the bridge dialogue mode.

Next let us discuss the event system. What are events? Events are situations that occur during your playtime in The Mandate that require a response from either your crew or yourself as the captain of the ship. Your ship scanners may have found an escape pod with faint life signs floating in space. Do you take the pod on board and risk exposing the crew to whatever might be inside it, or do you leave it where you found it?

Some events require snap-decisions to be made, while others allow more in-depth problem-solving. In the aforementioned example, it could for instance be prudent to first let the medical officer look at the scan-data to see if there is a medical reason why the escape pod shouldn't be taken on board.

With that said - how are events started? While we have the ability to trigger events using almost any criteria you can think of we will limit even triggers to mainly be based on the location of the player fleet in space. This means for example that if your fleet is inside an asteroid belt then there is a chance that an asteroid belt event will trigger. The event system also has support for cool downs so we can limit how frequently an event of a specific type can trigger.

Events are not limited to outer space - your ship is a living, breathing anthill with many opportunities for you to interact with your crew and officers. If morale is low, the risk of certain events go up - on the flip side - if morale is high, the risk of other types of events go up. Events can be both positive and negative and are not designed to be hurdles to be jumped over. Rather, they are designed to convey the life and activity on board the ship while playing.

Events also vary depending on your campaign progress. They respond to the galaxy around you as you have affected it and how you play the game. Events can feed on themselves as well - a response in one event or the completion of a specific mission may lead to another event becoming available (or locked).
More information.
 
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