Labyrinth - Alpha is live!

HiddenX

The Elder Spy
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The alpha version of Labyrinth has been released - feedback is coming in:

Alpha

The Alpha is live! And people are documenting bugs already. :) Alpha Key holders are streaming it this weekend, please check it out.

Development

We were busy trying to get the Alpha build out the door this past week. It was a little bit rocky to get the streaming event going, but it's well underway. This is some of what we were working on:

  • The engineering team worked on syncing timeline with display, windup display and sequencing, server to db interface; new db issues, rendering options, sprite replacement on cards, matchmaking server, leaderboard scoring, and bugs including ones affecting mac on Steam, ios autobuild, PlayFab connection issues, prefab batch call options, 3D characters, sounds, collectibles, portraits, HUD, shaders, confirmation dialogs, deck editor.
  • The art team worked on Blademaster trailer, Fireheart trailer storyboards, art for investor presentation; Card Backs 2 & 3; Ninja card; Animations for Giant Queen windup loops and Priestess of the Sun melee; effects for priestess melee and provoke; UI polish for settings screen, deck builder, HUD, Play button, and character gallery.
  • The audio team worked with partners Somatone and the Blademaster trailer.
  • The design team worked on alpha balancing, new cards, test cards, equipment display; and card features like: post action draw, stealth bug, tank AI, removed draw from talents, more summoning space, cantrip cards, don't act flag use, full passes on text, triggers, buff expiration, visual overlap, stance review, discard at start of turn rather than end of tick, structure armor types, multiple summons.
Fund Labyrinth

The opportunity to get pre-release backer rewards will end on Monday, February 22. Tell your friends. http://labyrinthccg.com/projects/fund-labyrinth/
More information.
 
Joined
Oct 18, 2006
Messages
20,194
Location
Germany
Anyone been following this one? I'm kind of confused on a couple things:

1) What's the "players can raid your dungeon while you''re offline" thing? Is it optional? Does it set you back? Do you lose portions of your deck?

2) The various tiers have extra "card packs" as rewards; are such cards available through dungeon-diving or must a person buy them via card packs?
 
Joined
Nov 10, 2008
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Florida, USA
Anyone? The so-called option for pre-purchase bonuses ends tomorrow. I like the premise, it sounds like a fun blend of MTG and tactical battles, but the pvp while you're offline + hints at features one would typically find in f2p cash shops kinda make me weary.
 
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