In the latest update for Hero-U: Rogue to Redemption, Corey Cole talks a lot about numbers and about the game still being scheduled for release this year (Q4).
More information.I spend a lot of my time working with numbers. I actually like them and thought I’d share a few of my favorites. First, the project financials:
So we’re at break-even from the funding campaigns so far, and are now working on personal loans. The above does not include any income for Lori and me, as we won’t pay ourselves until Hero-U becomes profitable. We also owe about $50,000 to developers who have chosen to defer their contract payments until after we release the game. (Thank you!)
- Pledged income: $555,000
- Actual receipts after fees and loan payments: $460,000
- Payments to art, music, and programming contractors: $380,000
- Pledge reward and shipping costs: $80,000
- Project burn rate: $10,000/month
This is all pretty normal for game development. Developers normally have a publisher contract that doles out funds as the developer reaches milestones. The publisher in effect "goes into debt" to make the game, then hopes to make a profit after they launch the game. They lose money on many games, and make it up on a few profitable ones... or the studio goes out of business. That happens a lot to both big publishers and small indie developers.
We’ve had a total of 28 developers work on Hero-U: Rogue to Redemption so far. 12 are still actively contributing to the project. That’s smaller than the teams on our last few Sierra games, but about as many as we had on Quest for Glory II: Trial by Fire. Then again, all of those worked full-time for a year. In man- (and woman-) years, we're still well under the development time of any of our Sierra games.
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