Wolcen: Lords of Mayhem - Upadate

HiddenX

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Wolcen: Lords of Mayhem - Update

A big update for Wolcen: Lords of Mayhem has been released:

Update 0.1.7

Hi everyone !
First of all, we want to thank all of you for the help and feedback you provided us until now !
It has really helped us debugging and shaping the game, and we are working hard to fix the remaining crashes, glitches and other bugs.
We understand that performance and UI issues are the main problem at the moment, and we are working on it. In a close future we will also focus on decreasing loading times and adding new replayable mechanics.
For today, we are bringing a lot of new stuff, including a whole new dodge-roll mechanic in the game and 13 new skills as well! Here is the changelog, and a small video update.

Cheers,
Wolcen Studio



GENERAL:
New: (Game changing) Dodge system: Press the space bar to perform a quick escape move. It costs 5 stamina points, available per default.
New: 13 new Skills New/Fix: Magic effects for weapons and armor are now generated as normal adding a lot of new items modifiers in the game
New: Added a minimap arrow pointing to the current quest Objective (gold for main quest, silver for secondary quest)
New: Added a small animation for newly equipped items in the Equipped Slot of the Inventory
Fixed: graphical options are now saved (low effect mode, SVOTI, and distant depth of field)
Fixed: Camera rotation issue
Fixed: Camera stuttering – The player acceleration has been increased while the basic inertia stays smooth
Fixed: Dual Wielded weapons were not correctly restored when loading a characters
Fixed: Several crashes involving Orc skills Improve: the random generated dungeons are now less subject to invisible walls, we are working on a full solution.
Modified: The max camera distance has been increased by 10%


UI:Fixed: Various missing localization (@ui_something)
Fixed: Dialog Box border removed
Improved: Active Skills UI: Tooltip on Power and Utility
Improved: Top screen health bar design
Improved: Passive Skill Panel looks decent now
Modified: Text font for each UI panels
Modified: Close button is now similar in each main UI windows


ENVIRONMENT:Fixed: Unending night in the open World Modified: new lighting for the Character Selection
Fixed: remove the player chest in the dungeons
Modified : Reduced the number of bandits and outlaws spawns


AUDIO:Modified: Replaced the (annoying) sound when you learn a spell
Fixed: Some sounds were ignoring the Volume parameters


CHARACTERS:
New: Level of Details of “Ogre”.
New: Level of Details of “Pythus”.
New: Level of Details for “Old Zombie”.
New: Level of Details for “Champion Orc”.
Improved: Burn particle for Pithus based models and skeleton models
Improved: Driller model has new detailed texture (but the Improve: Eye shader for the player


AI:
Modified: NightStalkers no longer chase the player. However, they will teleport and attack if the player comes too close
Improved: Fluid movement for Infernal Dogs


ANIMATION:
New: Default dodge animation for one handed and two handed poses
New: Idle animation for NightStalker
Improved: Dual wielding movement animations
Improved: Dual wielding right attack animation
Modified: Ghoul animations


FX:
New: Two handed Glass Hammer (looking really good :))
Improved: Effect of used Rage Globe on Player
Improved: Explosion and trail of the Fire Rain Skill
Improved: Effect of Charger Orc


GAMEPLAY :
New Skills: Each of these skills can be looted on enemies. Each skills has various chances to be found.
List of new skills:
Umbra Ray: Cast multiple magic rays to nearby enemies. Only works if enemy are present
Blizzard: A small blizzard will damage and snare affected enemies
Chain Lightning: Lightning strikes several targets, bounding from one to another
Deep Strike: Strike a group of enemies by teleporting on them. You will have a chance to stun them on landing.
Lightning Bolt: Combo spells striking fast moving projectile all around
Magnetic Strike: A fast casted, localized, lightning explosion
Bloodbath: Enemies can no longer target you, and you steal health of the enemies nearby
Force Shield: Provide you a chance to drop incoming attack or projectile
Mass Frenzy: Enemies start to attack each other
Ground Stomp: Stun all enemies nearby
Umbral Bomb: A powerful explosion after a long delay in a localized area
War Cry: Increase you armor and rage rating during a limited amount of time Absorption Shield: Absorb incoming damage and make projectile bounce (can possibly strike enemies nearby)
More information.
 
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Isnt this Umbra?
 
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And the devs forgot to rename some skills too:
Umbra Ray should be called Wolcen Ray and Umbral Bomb should be Wolcenic Bomb.

Jokes aside, Umbra was a name waaaay better than Wolcen, but … let's move on!
 
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