Rogue Wizards - Review @ GameSpew

HiddenX

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GameSpew has reviewed the dungegon crawler Rogue Wizards:

Rogue Wizards Review

Deep into a dungeon, surrounded by foes, allies defeated, and health low, I fear my time is up. My health bar is depleting, the dungeon’s boss can smell my fear, and I must act quickly. On my turn, I cast a spell, and I’m transported several tiles away with my health somewhat replenished. My allies are subsequently revived, mirroring the rekindling belief that I can win this battle. I pull out my bow and defeat two enemies, the tide of battle is turning. Similarly, my allies each slay an enemy and only the boss remains. Over the next couple of minutes, an epic turn-based battle takes place, a clash that will become legend in the hearts of the inhabitants of Antarit, the hidden, mysterious city-hub.

It is encounters like these that define Rogue Wizards. These fantastic, nail-biting moments of tension create a palpable sense of apprehension leading into each new dungeon. The fear of the unknown, heightened by procedurally generated levels, lends itself well to the game’s great moment-to-moment gameplay, something which is complemented well by solid gameplay systems and light RPG mechanics, despite the game’s frequent difficulty spikes.

[...]

Score: 7/10

Positive



  • Memorable, self-created moments of excitement
  • Satisfying blend of loot and exploration
  • Brilliant combat
Negative



  • Derivative story
  • Difficulty spikes
More information.
 
Joined
Oct 18, 2006
Messages
20,213
Location
Germany
One of the best games of this rogue-like type I have played. Very noob-friendly, beautiful and neat art, and a turn based combat well integrated in the game. Can be a bit addictive.
Think on a turn based Diablo.
 
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