Divinity: Original Sin II - Q&A Monday

Aubrielle

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On Monday, the dev team at Larian are making themselves available for an "ask me anything" Q&A session on GOG. If you've been wanting to ask Swen & co. any questions about Divinity: Original Sin II, now's your chance.


Let's take turns, asking all the right questions!

Divinity: Original Sin 2, the sequel to one of the most beloved RPGs in recent years, is coming soon, DRM-free on GOG.com! The good people of Larian Studios will be joining us in person to celebrate the occasion, and they've agreed to answer your most Sin-ful questions regarding the long-awaited epic.

The first Divinity: Original Sin sure made a big splash in the RPG community, with its inventive use of turn-based tactics and impressive attention to detail. Two years later, its sequel is about to raise the bar even further, as Larian Studios are committed to improving and expanding all of the original's celebrated features in meaningful and highly ambitious ways. Aside from the complex origin stories and the rich character creation options, expect even more engaging turn-based combat, smarter NPC A.I., and extended player freedom. And of course, get ready to meet Eithne, the enigmatic, scroll-selling NPC that the GOG community helped design back in April!

Do you want to know more about Divinity: Original Sin 2 and its fast-approaching entry into our Games in Development program? Now is the time to ask! Post your questions below until Monday, October 24th, and Larian Studios will answer the most intriguing ones alongside the game's arrival, coming soon on GOG.com.
More information.
 
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So did they answer any questiosn ?

The deadline to ask a question is today, I think you'll have to wait a bit before any are answered.
 
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I played about 20 minutes after the update, just walking around. The graphics look better now, at least at 4K. But I didn't play enough to even engage in a battle, so not sure how much the update really effected gameplay.
 
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Asked my question.

Hi!

First things first, my dad and I are big fans of the first Original Sin game and we played and completed it in co-op. We played 140 hours in one playthrough and still wanted more. I am also a fan of the older Divinity games going back to the original Divine Divinity.

Anyway, my question is a 2-parter. Will you A) Introduce new elements later in the game as you did in the first game, but B) Will those elements be more fleshed out than they were in the first game? When you introduced Tenebrium, unlocking new rooms at the "base", etc., those things were very cool. However, they were not really fleshed out as much as I thought they could have been. Introducing a legendary forge, for example, could have had more implications.

Simply put, more new features later in the game that are more fleshed out? Peace!
 
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