StarCrawlers - Last Patch of the Year

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Spaceman
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The latest patch for StarCrawlers introduces a lot of fixes and a few changes.

Bad news everyone! The freezon capacitors in STIX are acting up again and covering the station in ice, but at least the residents are getting in the spirit by cooking up winter treats and leaving festive gifts laying around with rare loot inside…

Last patch of the year as we enter the holiday season, but work continues for a big update in the New Year. Happy holidays from Juggernaut :D

Factions
  • Fixed issue with using Rhyzohm Master Keys and Skeletonkeys in UFP territory locking the event. But seriously, don't try it…
  • Fixed an issue with the Aurora Wire contact event that could cause it to close unexpectedly.
  • Fixed issue where faction ops could spawn in maps owned by other factions and subsequently cause rep loss with a faction not associated with the map.
  • Fixed employees from some factions awkwardly wandering into enemy faction maps.
  • Fixed issue where disposing of an faction employee causing rep loss with a different faction.


Maps
  • Failing to hack / shoot down a camera no longer automatically summons security but still triggers any trap attached to the camera.
  • Fixed room generation that could occur in Office maps that made small hallways impassable.
  • Fixed additional instances of trash cans appearing lootable when they are in fact not.

Force Psyker
  • Aegis Strike no longer incorrectly displays a weapon attack particle on impact.

UI
  • The timeline in combat can now be scrolled manually with two handy buttons.
  • Combat Inventory, Flee and End Turn options have been combined under the Options icon on the Ability Wheel.
  • Combat Log and Crew Status buttons no longer become semi-transparent when battle begins.
  • Combat UI more strongly displays that an ability is unavailable in its tooltip.
  • Look Smoothing is now disabled by default and correctly factors Free Look Sensitivity settings into movement when enabled.
  • Prototype Malfunction events now use any custom character image defined.
  • Spyder Drones now correctly appear on the minimap as an objective marker when the room they are in is discovered.
  • In combat, ability icons no longer incorrectly display as highlighted when their ability is on cooldown or unavailable.
  • Fixed issue where entering blank text into an event input field could cause the event to fail.
  • Fixed particles persisting on some enemies after they have been defeated.
  • Fixed character portrait not displaying when resetting abilities in the Medbay.
  • Fixed item tooltips persisting in some menus after the menu has been closed.
  • Fixed gear restrictions showing in the Black Market when inspecting crated items.
  • Fixed issue allowing terminal data transmission event to be repeatable.
Gear
  • Added weapon skills for Void Psykers to use Heavy Melee and Rifles.
  • Added weapon skills for Hackers to use Paired Melee, Rifles and Shotguns.
  • Added weapon skill for Smugglers to use Paired Melee.
  • Added weapon skill for Force Psykers to use Basic Melee.
  • Added seasonal items appropriate for crawlers.

Coming Soon
  • Final friendly faction contact event: Pink Abduction Ray
  • More cool stuff!
More information.
 
Joined
Feb 13, 2014
Messages
9,316
Location
New Zealand
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