Farflame spotted this new story trailer for Torment: Tides of Numenera:
More information.Torment: Tides of Numenera - Story Trailer
More information.Torment: Tides of Numenera - Story Trailer
Nice trailer, but I'll wait for a 50% off discount, if I may
I've played a few hours of the Early Access version and then decided to wait to play it until the final version comes out.
SPOILER FREE OPINION: My main gripe was that a lot of the conversations seem pointless; the verbal equivalent of grinding. Remember when you had to write an essay for school and it had to be 500 words? So, you wrote a lot of nonsense just to get 500 words. TToN seems a bit like that; they wanted a million words and so they just stuffed irrelevant dialogue into the game. I know it's not just me because Darth Roxor said something similar in his lengthy article on RPG Codex: http://www.rpgcodex.net/content.php?id=10511
Anyway, I really hope the final product lives up to the hype. I'm not usually susceptible to hype, but they got me this time.
By this comment I can assume you didn't play PST as well. So I now it is PST and Fallout games you missed (I don't count F3 and beyond Fallout games)… are you not ashamed of yourself? (don't answer, it is a rhetorical question)Planescape was pretty wordy from what I hear, so I think having a high word count is by design. I'm sure there will be plenty of reactivity.
So since you know nothing about good games (while being proud you spent so much time playing Bethesda shit)
I have not played TToN beta but people that played that and PST say TToN just has a lot of words.
Eh? Most of Fluent's posts are about interesting, obscure indie games from what I see, and he clearly likes proper old-school mechanics.
AusGamers: So games are basically always going to be a set of preset systems that we interact with, but have limitations regardless, because of that.
Ken: Limited conventions, like a sonnet. Why is that bad thing? It’s a wonderful thing! You learn to take your conventions; you do the very best that you can do with them within those conventions. It turns out that these games aren’t bad! They’re fun! They’re very satisfying. It’s just that when we get into this abstract discussion about RPGs in general. I think it’s nice to say -- within this framework -- we’re living in a very, very tiny world of the possibility space. And that huge possibility space outside of it that you dream about -- that’s completely somewhere else.
Now what you’re talking about is in the sense of humanity. You’re looking for the humanity in literature and art and I’m saying maybe you should stick with film or novels, because they’re really, really good places to do that. Or live-action role-playing games, where it’ll be a lot better than it is in your computer game. In live-action role-playing where you’re actually talking to human beings.
For example: let’s talk in the abstract about the worst thing that ever happened to role-playing games is recorded audio for dialogue. I happen to believe that was the death of my joy. Because that limits... that causes production things... the content has to be nailed down at a certain point.
So [voiced] text is not easily revisable. As I play, text is easily revisable; audio isn’t. As I play, I want to make tiny little changes to the tone, to the feel of things, but you can’t do that when you have all this audio -- oh my god, all the audio that we have to record! So what I’m going to say is: for what the audience wants, we are forced to create these things that are very brittle, that cannot be revised.
Whereas in the happy old days of Baldurs Gate and things like that, I thought you had the best of both worlds. You could have a little snippet of dialogue that would give character, but then you would get in text trees which you could easily scan and click through. For page, that’s the important thing; dialogue pace. In a good old-fashioned role-playing game, the user controls the pace, where unfortunately in both video and recorded audio, you can’t scan it and you can’t backtrack in it.
First you will have to wait about a year for the enhanced version, then another 6 months for that to be 50% off.