Battle Brothers - Permanent Destruction

HiddenX

The Elder Spy
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Joined
October 18, 2006
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20,165
Location
Germany
Battle Brothers update 1.0.0.4 introduces the option "Permanent Destruction" during the end game crisis:

Changelog


  • Added map seed that can be entered upon starting a new campaign, and seen for ongoing campaigns created after this update, for replaying and sharing maps.
  • Added checkbox for 'Permanent Destruction' during late game crises when starting a new campaign. It's checked by default to work how you're used to. Unchecking it will result in settlements getting the 'Razed' situation for a considerable time instead of being permanently destroyed.
  • Added warning prompt for users of Avast due to compatibility issues introduced with one of their latest updates.
  • Changed game to unpause only after autosaving is completed when leaving towns in ironman mode, so no time on the worldmap is wasted.
  • Fixed issue with the game potentially hanging in some cases as characters rise from the dead during the Undead Scourge.
  • Fixed AI not using the 'Footwork' skill properly in some cases.
  • Fixed issue with 'Decisive Battle' contract.
  • Fixed issue with 'Privateering' contract.
  • Fixed various minor issues.
More information.
 
Joined
Oct 18, 2006
Messages
20,165
Location
Germany
So happy they have made these changes. I'm a huge fan of this game....even though I still suck at it after 60 hours of play lol
 
Joined
Mar 17, 2017
Messages
170
Map seed is a major plus. Can't wait to see what folks post!
 
Joined
Oct 18, 2006
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Location
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