Pillars of Eternity II - Factions Part 2

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Pillars of Eternity 2 reveals all you need to know about the Royal Deadfire Company and the Vailian Trading Company.

Factions of the Deadfire, Part II

If you missed our previous update, we introduced two of the four main factions: The Principi and Huana. This week, we'll be going into detail about the Royal Deadfire Company and Vailian Trading Company.

Royal Deadfire Company

(Abbreviated as RDC in some text locations)

The Royal Deadfire Company is based in the aumaua nation of Rauatai but have expanded their empire's reach to their ancestral homeland in the Deadfire Archipelago. While they are interested in the harvest of precious resources from the region, the RDC have a long-term goal of conquering the archipelago and making it an extension of their empire. The Rauataians believe that the native Huana culture is inferior to their own and treat the Huana people accordingly. In contrast to the Vailian Trading Company, the RDC is organized like a naval force. Their titles and behavior reflect that view of the world.

Philosophy and Goals - Rauataians as a cultural group have a long history of trade and conquest. The more hawkish personalities in their government have made steady progress towards a more aggressive "best defense is a good offense" stance in the world, and the leadership of the RDC comes from that mindset. They have flourished through a mixture of intrepid exploration, aggressive conquest, and relentless engineering of their hardscrabble homeland. They believe that through organization and engineering, they can bring civilization to Deadfire.

Relationship with Other Factions -


  • Vailians/VTC - They are deceitful, flamboyant, and frivolous, emphasizing form over function. Their pretty words cannot be trusted. Their preference for polymaths over specialists suggests impatience, which can never lead to true mastery.
  • Huana - They are super disorganized and (seemingly) passive - it's why they haven't flourished like the Rauataians. They were fractured by the disaster that drove the Rauataians away, and rather than establish a strong nation, most of them drift from island to island chasing seasonal resources. They don't solve problems, so they're beholden to them. What they need is some good ol' Rauataian civilization to set them straight.
  • What looks like adaptability to the Principi looks like haphazardness to the Rauataians. Like the Rauataians, the Principi had to leave their homeland. But rather than establishing a stable country (like their cousins in the Republics), they remained shiftless and aimless, living on ships and in driftwood towns that are one squall away from destruction. They are like children who refuse to grow up.Resources - Rauatai is known worldwide for its cannons. Gunpowder likely originated there, and they still trade in it as well as raw saltpeter. Those latter two items are the primary staples of their trade economy.
[…]
More information.
 
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Wish unoriginal people would stop copying the East India Company for their movies/games.
 
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Wish unoriginal people would stop copying the East India Company for their movies/games.

It sounds like you're saying nobody should be using historical motifs for ideas. Or is this something more personal?
 
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It's really creative laziness. Inspiration is one thing, copy pasting is another.

Boring/bland factions are literally the series' hallmark.
 
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Well it must suck to be you, I guess.

If these are the major factions, hopefully they'll have some minor ones as well.
 
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Nah I still have a shit-ton of games to play.

It's not like I'll miss anything spectacular with PoE 2, lol. This'll be another snore-fest, just this time with pirates and East Empire company silliness.
 
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I'm sorry I made you sad :(.

But shit games deserve to be targets of ridicule, that's reality.
 
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It's not a shit game. It's not flawless, but it's not shit either. Tastes vary.
 
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Lmao, what comments?

There isn't any, its another dead news thread (had there been no "bickering"). Any activity is better than nothing.
 
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Here's something informative



Pros:
- pretty isometric graphics
- okay music
- decent writing (?)
- nostalgia

Cons
- shit ruleset
- shit C&C and reactivity
- shit/boring combat
- no encounter design
- shit itemization
- generic setting
- bland, unengaging factions




Yup its shit cloaked in nostalgia.
 
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The game isn't shit. I played and I enjoyed it; that's the most important data point. The cons are somebody else's opinions, and that's their problem.
 
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