They Are Billions - Announced

HiddenX

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Numantian Games announced their new RTS game They Are Billions for 2017:

Numantian Games, independent game developer of Lords of Xulima, is proud to announce the upcoming strategy game, They Are Billions, coming to PC in 2017.
They Are Billions mixes a world where the zombie apocalypse has taken over the planet and throws it into a Steampunk / Victorian setting.
Prevent the infection from spreading into your colony and its inhabitants. Once a building is infected, the workers turn, rabidly spreading the infection further. And just when you think it is safe, thousands more come in hordes to wipe out your colony - each with individualized AI.

They Are Billions Game Features:

  • Real-time Strategy with Pause Mode: In Pause Mode you can build your structures and setup commands for your army. This game is about strategy, not quick key commands.
  • Oversee a Colony: Build, Fight, Defend, and Gather Resources for your colony. Don’t let the infected take over!
  • Build an Army: Train and contract mercenaries to protect your colony and destroy the infected - unique mercenaries with their own set of skills and personalities!
  • Thousands of Units on the Screen: Defeat billions of zombies. The custom engine can handle up to 20,000 of the infected in real time.
  • 4K Graphics: Steampunk and Victorian Style Graphics. Dozens of units with more than 1,500 frames of animation.
Only a small population of humans remain alive. Grow your colony and fight through the billions of zombies left on the planet.
More information.
 
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Sounds like a novel idea - though not really my cup of tea.
 
Hmm sounds interesting. I definitely like the idea of pause in a so-called RTS as most RTSes basically have no strategy just actions per minute.

However, I am quite disappointed that this isn't LoX 2.
 
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Just like ramses, I'm disappointed.
Xulima was not a perfect game, but the challenge it brought in the most part of it was refreshing. I'd buy it's sequel instantly.
Won't be after the strategy game, sorry.
 
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So these guys are pulling a Pierre Begue? Well-received indie RPG, then begin work on a RTS that nobody asked for.

It's a bold strategy Cotton, let's see if it pays off for them.
 
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Last time I checked, developers are allowed to make what they want. Well, at least indie developers are. :)

It would seem that the development cycle here is fairly short, so I don't think this is really impacting LoX 2 all that much.
 
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