Darkest Dungeon: Crimson Court - Reviews

Myrthos

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Here are some reviews of Darkest Dungeon: Crimson Court.

Rock, Paper, Shotgun

I’m conflicted. Conceptually, The Crimson Court is very much my cup of blood, but the execution, particularly when it comes to the first mission and the curse, sometimes feels off. That said, Red Hook has clearly been taking feedback seriously, and changes have already been made to make things a little less punishing.
Twinfinite, 3.5/5

The Crimson Court’s new mechanics are fantastic additions to Darkest Dungeon, and they’ve definitely helped to keep things fresh with all these new twists and developments. While I do love how seamlessly the new content has been integrated into the game, it might need a bit of balancing before it becomes truly fun and engaging to play. As it stands, The Crimson Court feels too much like an unfair beginner’s trap which continues to punish players with devastating consequences that you can’t plan for. You’ll look on in helpless despair as your heroes fall to the Curse one by one, and you’ll eventually have to make the difficult choice of giving your last Blood vial to one favorite hero and leaving the other to die. You’ll also probably have to reset your game multiple times before you get lucky with your RNG attacks and resource gathering. But then again, I suppose that’s the name of the game.
IGN, 7.7/10

The Crimson Court pumps Darkest Dungeon full of disturbing blood-sucking enemies, a challenging new class, and a marathon-style new area that forces you to think differently about how to sustain your team over a long run. While there’s definitely enough new content in The Crimson Court to come back to Darkest Dungeon for, it’s more the kind of DLC that mixes things up for a new replay than an essential upgrade you should install from the beginning.
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Joined
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Why the lower scores?
 
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