Mount & Blade II - New weekly Blog

HiddenX

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You can get now information about Mount & Blade II: Bannerlord every week:

Dev Blog 03/08/17

Greetings warriors of Calradia!

It is an exciting summer for TaleWorlds Entertainment: our community & communications team recently showcased Mount & Blade II: Bannerlord at E3 in Los Angeles, and next month they will visit Gamescom, Europe’s biggest games industry show, to give hands-on demos to quite a number of journalists.

In the meantime, there’s something that we want to talk with you about. We realise that we haven’t communicated with you as frequently and as openly as we should have. We failed at connecting with our community, and sometimes it might appear as if we are not paying you as much attention as you deserve. We are incredibly grateful for having such fantastic support and we were unsuccessful in letting you know just how much we appreciate you being there for us over the years.

We want to improve our relationship and communication with you – starting right now. We know that you can’t wait to get your hands on Mount & Blade II: Bannerlord, and we understand that after all these years you have a lot of questions. Moving forward, we think that the best way to engage with you is by being transparent, by opening our doors to introduce you to our daily work, as well as by having clear channels to communicate with you about everything related to TaleWorlds Entertainment and Mount & Blade that we can – or cannot – talk about at this moment in time. We are striving to create the best game that we can deliver, which is a tough task that has taken us many years, and it is your support that motivates us to work harder!

That is why we are starting a new weekly blog! Every Thursday, you will get to know who is behind Mount & Blade, the diverse and talented team of designers, artists, programmers and others that make the game possible; you will glimpse our struggles and hopes, our daily work, and our favourite parts of the game… We hope that you enjoy the read – and also that it makes the waiting easier! This blog will be available in several languages, because we value all of our different communities and their languages, there are no “first class” or “second class” players for us. At the same time, as we will explain later on, we currently cannot confirm that any particular language will be supported by the game at the day of its release. So please keep it in mind that if this blog is available in, say, Catalan, it does not automatically mean that the game will release in full Catalan.

In the coming weeks we will start a series of short interviews with different members of the development team… and who could be better to start with than TaleWorlds’ founder and CEO, Armagan Yavuz! Armagan founded the company back in 2005 and he is still the driving force behind it. If you would like to know something in particular about him or his work, then leave a question in the comment section and we will pick one to add to our Q&A.

We are also working to improve our social media channels so that you know exactly where to reach us – but we will tell you more about that later this summer. In the meantime, if you want to talk with us and keep up to date with everything relating to TaleWorlds Entertainment and the Mount & Blade franchise, you can find us on our existing channels on Twitter and Facebook – as well as on our official forums, where we just opened a new Mount & Blade II: Bannerlord section where you can talk about the upcoming game.
More information.
 
Joined
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Messages
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This is going to sound like I'm reading way too much into one sentence (and I probably am), but:
We failed at connecting with our community, and sometimes it might appear as if we are not paying you as much attention as you deserve.
Gamers feeling like they "deserve" attention on a regular basis is getting to be a major problem for indie devs. Example: Battle Brothers, where entitled gamers (some of whom had logged 2-300 hours on the game) ended up trashing the devs after a perfectly stable and functional final release because they didn't get everything they wanted.

Anyone who gets the shakes when their favorite devs haven't updated them in 7 days on a game that's still many months from release needs less attention, not more.
 
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Folks today are just bitchy as hell. It's human nature to be egocentric, but it seems to me it has gotten worse, at least in the U.S. A change I have noticed in recent years is how people treat service workers, i.e. waiters and retail clerks.

People -- even the trashiest dirtbags -- expect to have their arses thoroughly kissed. I'm a believer in politeness, but these customers seem to expect the worker to grovel at their feet as part of the experience. If that doesn't happen, they throw a huge baby fit. It's embarrassing, and I feel bad for the people who have to put up with it to keep their jobs.
 
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