Templar Battleforce - Working on Mod Support

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Spaceman
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The Templar Battleforce developers have taken the first steps towards adding mod support which would allow user created levels.

Update #74: Patches, Armor Swap, Breaking Ground

18 AUGUST - TRESE BROTHERS

This week's update includes a number fixes and updates suggested by the community, as well as some important work on the game's internals. Here at TB headquarters, we've broken ground on the first steps to support official modding that would allow creation of your own levels. It will be a long road to get there, but if this update seems a little slim, it is because of the work we did under the hood.

If you think that is exciting, please leave a review!

We also finished a bit of armor juggling in this release. The Hydra's Mag-Core Leviathan was not moved from its spot at Hydra Specialist 3, but it was converted to be a Hydra-only armor We have also slightly improved its stats to justify the Gear Level 7. To replace the Mag-Core for Soldiers, Captains and Berserkers, we've added a new Heavy Armor, the Mammoth Leviathan, under Leader-in-the-Ranks 3. The Mammoth is close to the original Mag-Core with some new stat improvements as well.

The details of damage caused by Tact Point defenses is now displayed in their RQ entries. And, we added another library entry clarifying the rules on debuffs and stacking them.

v2.6.35 - 8/17/2017
- Armor Swap: Improved Mag-Core Leviathan, but now only for Hydra's
- Armor Swap: Added Mammoth Leviathan, Heavy for Captain, Soldier, Berserker
- Added details about Tact Point defenses damage to RQ tree
- Fixed display of Buffing Attacks in Templar load out screen
- Fixed issues with level intros
- Added library entry about Debuffs
More information.
 
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The game was fun for a bit, but got very repetitive for me.

I think they should use what they've learned form this game and move on. It's been too long they're working on it.

I agree but the developer seems set to proceed anyways. I hope the work will be useful for a sequel down the road.
 
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TB has a very devoted following, this is the very reason there is still active development on this title. I don't find TB repetitive at all. A true turn-based tactical RPG classic if there ever was one !
 
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The game was fun for a bit, but got very repetitive for me.

I think they should use what they've learned form this game and move on. It's been too long they're working on it.

They should finally ditch the silly char development they use. I also think it was a huge mistake to cut loot (and basically exploration) and put in a skill tree.

Still a very interesting game, but the flaws kept me from playing on.
 
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