Tower of Time - Update adds Pause

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Spaceman
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Tower of Time adds pause and makes other adjustments.

Update, Pause and Price

10 January - Event Horizon
A short update about few things here, as we are working towards the final release.

Difficulty levels

We continue to balance difficulty levels and are testing a new way of setting them. On Hard and Epic difficulty enemies will not only scale in health and damage, but also in defense stats and skills (how they use them and how often). We are committed to create a super challenge for veteran players, where winning a battle will be very satisfying experience.

So no - soloing challenges on epic difficulty with cleverly build Boron will no longer be possible ( ...unless you find a different way)

Item Forge

We will add Item Forge - an ability to increase various stats on an item, for an increasing cost. Thanks to that, you will be able to create your ultimate party easier, not relying so much on RNG loot and having a great way to spend any surplus crystals that Maeve is carrying in her loot bag.

Skill adjustments

Observing many players in combat, we are making final (hopefully) adjustment to various skills. The list would be too long to present here, but we have some exciting new mechanics in testing, some of them factor in combat length too. One example can be Headshot - new Maeve's ultimate ability, that deals tons of damage to a single target and if that target is killed, the cooldown of this skill resets and its mana cost is decreased.

Party Alignment

Sometimes you face difficult choice and your champions disagree on how to proceed. In those crucial moments, you (as a Lord sitting in the throne room) will need to decide if you want to let party decide or impose your will, forcing one or the other option. How the party reacts to you and each other, will also affect

Price change

With the recent release of Book Two, we will be increasing the price a little - as announced before - just after current promotion ends.

Feedback


We have received tons of detailed feedback after we released Book Two. Some suggestions are really excellent. Thanks a lot to all who found the time to send us an email or post in the forums! If you find the time to review the game, that also would be great.

If you want to chat with us directly about anything, please join on Discord:
https://discord.gg/swuxMSV

Pause Time

One of the suggestions received was to implement pause, next to slow time. We will do so. We still will recommend to use slow time, as it is more fun in our opinion - but if you wish so, you will be able to pause the game now in combat.

Cheers,
KM

P.S. The screenshots above are from one of the challenges - where you face four Elemental Lords in sequence.
More information.
 
Joined
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Slow time was great, not sure why pause was requested.
 
Joined
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