Wild Mage: Phantom Twilight - Funded

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Spaceman
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February 13, 2014
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Wild Mage: Phantom Twilight has funded on Kickstarter with 28 days still to go. The game is described as an open-world action/adventure RPG featuring airships, floating islands, dungeons, and dynamically destructible enemies/environment.


Featuring:



  • Voxel-based, dynamically destructible floating islands
  • Ability to slice monsters and objects into pieces
  • Airships for transportation, combat, housing, and crafting
  • No traditional "levels" - Spells and abilities are acquired by taking them from monsters
  • Musically driven environment and gameplay
  • Final Fantasy like world, Diablo like dungeons, Zelda like adventures, with next-gen mechanics
Powerful spells with physical effects

Though ARPG is my favorite genre, I found myself unsatisfied with the way spell casting is done in most games over the years. Instead of particle effects accompanied by some ranged damage, I wanted magic spells to have physical effects. That's why in Wild Mage, a Tornado spell would literally throw monsters into the air, and your airship too if it’s within range!

Precision spell casting system

To make spell casting more realistic and more fun, players have full control of the targeting precision. This means that if you’re not careful, things may not turn out the way you planned.

Dynamic Cutting


Slice your enemies into pieces, yet seamlessly transition from sword to spell.[/URL]

Another feature that I had wished for as a gamer for a long time is dynamic destruction of monsters. In an ideal world, swords slice, hammers crush. Their effects on enemies should be physical, instead of being represented as only numbers. In Wild Mage, monsters are dynamically destructible. An artifact sword can slice enemies into pieces, and how it cuts depends on the position and direction that the sword hits the monsters. So no two cuts are the same!

Destruction


Environments in Wild Mage are destructible by weapons, spells or monsters!

The floating islands are made of voxels and can be tunneled or destroyed.

Fire propagates dynamically.

Dungeons are nested in voxel-based islands. In certain spots, the walls are destructible so you can tunnel your way to hidden chambers.[/URL]

[…]
More information.
 
Joined
Feb 13, 2014
Messages
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New Zealand
I'm such a sucker for zeppelins, but this one looks like it might be a bit heavy on the Fruit Ninja and light on the numbers for my taste.
 
Joined
Sep 16, 2010
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Looks interesting but don't seem there will be a drm free release so I'll save my money.
 
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