Monomyth - The Creator’s Journey

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Techraptor takes a look behind the creation of Monomyth, a first-person action RPG that takes after Arx Fatalis and is being developed by one person called rattower on Twitter.



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As usual with complex RPGs, Monomyth will have variable playtime. The developer’s initial estimate was about 10-20 hours, “which is roughly what it takes to finish a King’s Field game.” However, after the first few gameplay tests, he realized that this will depend on the player and the playstyle. Depending on the player, levels in games such as Thief can be finished in a few minutes. Monomyth will feature three major areas, which are split up into smaller sub-areas. The design is spiral, so that backtracking happens through shortcuts. “Some secrets and passages in earlier areas can only be accessed later in the game.”

Interactivity is a must in a game like this. Not only it will include dialogue with NPCs, it will also offer an item combination system similar to Arx Fatalis and Ultima Online, so that basically every item can be combined with every other item or interactive element within the world. One example of this is that you can bake bread by combining water and flour, then leaving the dough close to a fire, which is openly borrowed from Arx Fatalis. You can also draw water from wells, break and/or lockpick doors, lift heavy objects to use as weapons. You can even throw objects at levers and buttons to activate them. AIs can be lured into certain directions by throwing items, and so on.

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He already appears to be doing a better job than the lame Underworld Ascendant bunch of schlemiels.
 
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Oh good, jumping challenges! Everyone loves those in a first person game.
 
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