Sunless Skies - Releasing 31st January 2019

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Sunless Skies will be releasing 31st January 2019, as well as pen and paper supplement Skyfarer.

SKYFARER: A Sunless Skies RPG

By Hannah Flynn, September 22, 2018 · Sunless Skies

SUNLESS SKIES will be released on 31st January 2019. It will be available on Steam and GOG for PC, Mac and Linux.

“We’ve used the time in Early Access to fill the world with the most glorious stories, and to refine the play experience: improving combat, tweaking the skyfaring experience, and closing in on a dark and dread-soaked atmosphere.” says CEO Paul Arendt. “The next update, due on 10th October, will include a complete overhaul of the Reach region and extended mechanics for Terror, fuel, hunger and crew.”

To accompany SUNLESS SKIES, we’re releasing a free pen and paper RPG system set in the Fallen London Universe, available exclusively via digital download at tabletopgaming.co.uk.

SKYFARER: A Sunless Skies RPG is a pen and paper RPG system by Grant Howitt and Chris Taylor of Rowan, Rook and Decard, the minds behind Spire, Honey Heist, Goblin Quest, One Last Job and many other games. SKYFARER follows in the footsteps of their previous work with a focus on quick-form, rapid-fire play that leaves players wanting more.

“‘Why don’t you make an RPG set in the Fallen London universe?’ has been a regular request from players for – oo, going on nine years, now. Working with Grant and Chris on SKYFARER to bring one of our worlds to the tabletop has been hugely exciting. I can’t wait to hear what delicious and horrifying adventures people have with their friends,” says Narrative Director Chris Gardiner. “We’ve tried to make the game friendly to new and experienced roleplayers, and to provide evocative adventure seeds to get things moving in an appropriately Failbettery direction. The game is completely true to our universe: player will find mystery, adventure, bad decisions, improbable characters, nocturnal horrors, and tentacles.”

About SKYFARER: A Sunless Skies RPG

While SUNLESS SKIES puts the player in the role of a Captain aboard a locomotive engine, cruising the skies looking for adventure and profit, SKYFARER gives players the opportunity to play the crew. Gunners, quartermasters, engineers, signallers – even mascots – are brought to the fore as the Captain is struck down by misfortune and the crew must band together to get out of, and probably into, trouble.

Using a simple dice-based system, SKYFARER allows players and gamemasters to easily tell stories set in the FALLEN LONDON universe with plenty of climactic moments, tense stand-offs, and grim decisions. As characters risk life and limb, they’ll accrue Peril – the more Peril they have, the greater the chance of them meeting a grisly and permanent end.

Luckily, things are made easier by spending Tenacity – a resource earned by acting in accordance with your character’s drives and beliefs. But how will those integrities change, now you’re out on the frontier of Victoria’s Empire?

Download your copy from tabletopgaming.co.uk, and please let us know how your games go!

Psst, as an extra bonus for being a friend of FBG, here are some additional story seeds written by our narrative director, Chris Gardiner:

Skyfarer_SkyStories_Supplement
More information.
 
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Never played SUNLESS SEA or its expansions, but every one I know on this forum praises the game. So something must be wrong with me, and I'll have to try playing it someday.
 
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Sunless Sea was very atmospheric, really liked the music.

I do think a sky setting is kind of dumb for a horror themed game though. Not feeling it in the trailers. Sea is a perfect setting for horror, above and below, they should have continued doing that. I understand that a new setting can seem very inviting to do though.
 
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Who knows what manner of horrors will be flying around, though. Sounds cool to me, but I still have to play Sunless Sea, which is high on my "to-play" list.
 
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It's at least unique, but without a very strong lore it's a lot harder to relate to. With seas you directly think of Cthulhu or some other horror with a sea setting, this lore is deep and goes way back - instant atmosphere.
 
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Never played SUNLESS SEA or its expansions, but every one I know on this forum praises the game. So something must be wrong with me, and I'll have to try playing it someday.

Well, I thought Sunless Sea was quite good but it's not for everyone. It's a very chill game and requires some patience to get the most out of it.
 
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Am a bit cautious about this.
Really enjoyed Sunless Sea, and totally adored A House of Many Doors.
Same format, but different developers, hence two very different experiences.

I fear that Sunless Skies will be Sunless Sea, but more of the same -- which is not what I'm looking forward to.
 
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Sunless Skies with Failbetter Games from EGX 2018

Paul Arendt, Failbetter's CEO and Art Director, will share a behind the scenes look at how Sunless Skies has evolved from Sunless Sea, including an advance peek at updates coming in October. Plus at least one surprise, and not the cannibal kind. This is a must-see for Failbetter fans.
 
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