Wasteland 3 - Christmas in the Wasteland

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Wasteland 3's Christmas update announces that 'The Bizarre' made its way into the game and confirms that the Microsoft acqusition will not change prior commitments.

Christmas in the Wasteland

Closer to Colorado

Hi everyone, Paul here with an end of year check-in on Wasteland. With 2019 right around the corner, we're ever closer to Colorado and the Desert Rangers' answer to the Patriarch's call. We hope this finds everyone having a fantastic holiday season! We're very excited to have Wasteland 3 at the stage now where we can focus most of our efforts on bringing the game world to life and maximizing its reactivity to player choices. Our team is currently hard at work doing an end-to-end pass through the game to instill each quest, character, and moment with as much interactivity and personality as we can possibly cram into it! We absolutely cannot wait to start sharing more on this front in early 2019 and are looking forward to giving you, our backers, the opportunity to help shape some of the most interesting (and weird!) moments of reactivity in the game! Further in this update, we've got some news on the stretch goal front, but right now we wanted to kick things off with some big news for the company.​

The More Things Change, The More They Stay The Same

Many of you are already aware, but just in case, we announced some major news last month - we are now part of the Microsoft Studios community! This is a big deal and we're excited for the opportunities this presents!​

Here is what inXile CEO Brian Fargo had to say during the announcement at Microsoft's XO18 event:​

The important takeaway for backers is that we are keeping all of our Wasteland 3 commitments.​

Are Mac and Linux users still getting their versions of the game?

Yes.​

Will there still be a PlayStation 4 version?

Yes.​

Will those of us getting physical goods still be receiving them?

Yes.​

I am an investor in the game. What does this news mean for me?

Fig addressed those concerns directly in a blog post here. Long story short: nothing changes for you.​

For those of you curious to read more about this milestone, Brian expounded more on what this means for inXile in an extended interview.​

Beyond that, for our backers and fans, we want to emphasize that inXile is, and will continue to be, an RPG studio. Having access to the larger Microsoft community and infrastructure will allow us to more fully realize the vision we have for our games, including Wasteland 3, but it will not change our values as a development group. Our core tenets remain absolutely the same today as they did a month or a year ago.​

As we work on Wasteland 3, we are committed to storytelling and gameplay that allow you to solve issues through brains and might, engage in a deep conversation system, wrestle with hard choices and true reactivity that result in different endings, customize your experience with deep character creation and development, and experience deep world-building that inspires you to explore every last corner. Wasteland 3 will continue to be brutal, bleak, and with a deep vein of dark humor because this is the kind of game that we are passionate about. We look forward to continuing to bring them to you next year and in the years to come!​

"Are we going to get the Bizarre?"

As many of you recall, when the Fig crowdfunding campaign ended, we got close to (but didn't quite reach) our stretch goal for "The Bizarre", a new area of the game. We left its status open-ended as slacker backer support continued to come in. In recent months, we've begun getting the inquiries - "Hey, are we close?" "Did the Bizarre make it in?" "Are we getting the Bizarre?", etc. etc., and we're happy to report today that, YES, YOU DID IT!

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Thanks to your support, The Bizarre is now in Wasteland 3! Expect to hear more about this curious slice of the Colorado Wasteland as we roll through 2019!​

Our design team has also been hard at work fleshing out our combat systems to make battles as tactically interesting and choice-filled as they can be! One example of this is a new Down-But-Not-Out system that will give players (as well as foes) a chance to stage desperate comebacks from near-death situations. The Wasteland is a brutal and deadly place, but it is also a place where the extremely cunning or stubborn can sometimes cheat death in dramatic ways! You can expect us to share this system (as well as other nefarious surprises and aces in the hole) in much greater detail in our early 2019 updates, and we're counting on your feedback to help make everything that we've been working on as good as possible!​

We Wish You a Merry Christmas and a Wasteland New Year!

Thanks to all of you one last time for helping to make the Bizarre a reality! 2019 is shaping up to be an amazing year for Wasteland fans, and we are looking forward to taking the journey with you! We look forward to finally being able to share some first looks at how all those systems are coming together and give you some glimpses into the world of Wasteland 3. In the meanwhile, all of us at inXile wish you a Merry Christmas, Happy Holidays, and a Happy New Year! Safe travels if you are heading anywhere!​

Until Next Time,
Paul Marzagalli
Public Relations & Community Manager
@phimseto


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Joined
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As a long time (by now) backer of Wasteland 3, glad to hear signs of life in this game. For awhile, they seemed to go radio silent.

I like the idea of a close to death but have a chance to "comeback" death system, that sounds like a cool idea.

Also sweet that "The Bizarre" finally made it into the game. A place to buy unusual and exotic, unique weapons is a good thing.
 
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I'm still quite concerned about how much online need/content will be required for this game, but I'm hopeful it is completely optional or, better yet, totally nonexistent. Time will tell, I suppose.
 
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I'm curious as to your concerns. My understanding is they were just adding co-op similar to divinity or bg.

I'm still quite concerned about how much online need/content will be required for this game, but I'm hopeful it is completely optional or, better yet, totally nonexistent. Time will tell, I suppose.
 
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I'm curious as to your concerns. My understanding is they were just adding co-op similar to divinity or bg.
That was my understanding also it's optional and not needed to play the game.
Play by yourself or with a friend in story-driven synchronous or asynchronous multiplayer. Choices open up (or close off) mission opportunities, areas to explore, story arcs, and lots of other content.
Better be or I will be pissed.
 
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Is this a 2019 release or later?
Fig still says 2019 but who knows as updates are slow. Still if you go by past experience it will probably release on Steam Early Access for a few months first. So maybe 2020?
 
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So I should get a better internet connection next year just to be safe?
 
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So I should get a better internet connection next year just to be safe?
Doubt you will need it as you didn't with Original Sins 1&2 Co-Op mode.:p

It's an option Joxer not mandatory, but you make a point it might change.
 
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Yea, I can play chess with myself too.
 
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