Black Geyser - Crafting Update

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Spaceman
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The latest update for Black Geyser: Couriers of Darkness announces an extended crafting system.

...

Brewing and Drying

We have extended the concepts of the brewing and drying systems based on your feedback, making them much more complex and exciting.

Brewing. We have introduced a heating device slot to the UI, which allows magical items (typically cauldrons) to be equipped. They allow you to regulate the heat of Brewing on a three-tiered scale (Low, Medium, High), opening tons of new options provided you have sufficient ability in the Brewing & Drying skill. While the maximum heat level (High) is rarely used (it usually overheats your mixture, spoiling your ingredients), some extremely rare recipes will succeed only on High heat. In the hands of very experienced alchemists, these recipes allow the creation of the most potent potions in Isilmerald.

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Brewing equipment, with heating level set to Low
While Brewing is enabled only once a character has invested a minimum amount of points into the Brewing & Drying skill, characters with zero skill can still use the new "Infuse" feature. Infusions involve combining ingredients in the absence of heat, allowing their essences to blend together without any skillful manipulation. There are fewer options available to a character choosing to Infuse instead of Brew, and ordinary potions created in this way are typically much less potent than their brewed counterparts. However, some plants have traits which react poorly to heat; thus, you will find some unique recipes for powerful potions which require Infusion and strictly prohibit the use of any heat in their preparation.

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In-game description of an ingredient
We are currently working on the concept of "additives," which allow you to add certain ingredients (typically powders) after the brewing process has started, in the same fashion that you might add salt or pepper to a soup. Since this is work-in-progress, we can't reveal many details about what additives might do; suffice it to say that they will add interesting complexity to Brewing.

Drying. Here we have also introduced a heating device slot, enabling magical items (typically candles and lanterns) to be equipped in the Drying process. Candles will always provide Low heat, while lanterns allow you to regulate the heating on a three-tiered scale in the same fashion you do it when Brewing. The second tier (Medium heat) will change the chemical makeup of your powders, resulting in some unexpected changes in the powders' effects. Just like with Brewing, the third tier (High heat) normally ruins your ingredients (turning them into ashes), so this heating level is only used by the most competent alchemists.

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Candles are readily available as drying devices, but they do not let you regulate the heat level.
One additional note on Brewing and Drying: Always make sure to identify magical cauldrons, lanterns and candles before use (you don't want to imagine what a cursed, evil lantern or a candle enchanted with wild magic will do...) Keep this in mind before deciding to replace your good ol' ordinary candle with a shiny magical lantern that your Lore skill is too low to identify.

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Lanterns allow you to set the heat level for each ingredient of the drying process.
Conclusion

With the crafting system more fully in place and the worst of the bugs fixed, we can continue polishing the complex primary quest we have been working on, and can also resume working on content development in general (including the implementation of Kickstarter stretch goals). Stay tuned for the next update. We have a lot in store for the next few months.

We wish you a warm and joyous Booreste!
More information.
 
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The more games with crafting I play the less I seem to like it. It sounds good in theory, but most of the time is just unnecessary hassle. Balrum, for example, is a very nice RPG, but the constant need to craft killed it for me after about 30 h.

I prefer the BG II style of crafting. Find interesting materials or pieces of equipment and see what the smith can make out of it.
 
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I can handle a little bit of crafting, when it serves a brief purpose in a game. When it becomes almost a requirement, that's when I quickly get tired of it, I have enough projects in real life that I don't need a crafting hobby in a game!
 
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I love crafting, I strive to craft better armour and weapons, the deeper the crafting and rarer the materials the better.
 
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I love crafting, but not the simple 'gather components and click combine', I like deep and involved crafting systems.
 
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I seldom find crafting to be any interesting in games, in most games it just becomes a tedious inventory hassle. And I feel like I'm gimping myself by not using it...

I think PoE2 does it pretty good though, especially the weapon specialisation through crafting is a great idea, and since the materials are pretty rare it never feels like a bore. The inventory system is pretty clean too.
 
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Really nice GUI!!
Regards your latest Brewing and Drying update:
If you can make the result of cooking on low heat, middle heat or high heat fun! Also consider adding Magical Heat / Power to the pot so you can make an explosively strong potion as you increase Magic Spice. The strongest potion therefore will be the brew that does NOT explode, but still remains in the glass and becomes drinkable. Then the users body will need to be strong enough, able to CONTAIN the potion and use it on the cellular level. If not, the cells explode from too much power and the user explodes with it as well. :D
 
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Wait you mean they finally updated after months of silence?:lol:
 
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I do hope that crafting is fun and most importantly, useful in this game. I do use it as a system in games, even though not extensively.

Seeing this game again reminded me of what i thought the first time i saw it. Concerning the UI, doesn't it look like a PoE copy/paste? I am not bad-mouthing the game as a whole, it might be good. It just strikes me every time i see it.
 
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Seeing this game again reminded me of what i thought the first time i saw it. Concerning the UI, doesn't it look like a PoE copy/paste? I am not bad-mouthing the game as a whole, it might be good. It just strikes me every time i see it.
True but then most Isometric RPGs where once compared to Baldur's Gate. Just like all the Diablo clones that flooded the market in the 90's, and early 200o's.:nod:
 
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Oh no…my reaction to this is to <inwardly groan>

Not a fan of crafting, like, at all. I virtually never craft in a game if I am not forced to for gameplay related reasons. So when I see an elaborate and extensive crafting system like this, it just makes me think of in-game drudgery and tedious "work" that shouldn't be there…
 
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Since no substantial update since last year here are a few developer replies.
Thank you for your comment! The game will certainly support the platforms you mention. Lot of things are ready and an update will certainly be posted as soon as it is possible. Please take into account that we are not a very big game development company and team resources are sometimes limited. Thank you for your patience!
Thank you for your trust and your support! We do our best regarding updates. Unfortunately, organizing a substantial update takes much more than 1-2 hours and a screenshot or two. It's reasonable that you expect more updates and we hope that we can provide more updates in the future.
Thank you for your question! Develolpment is very active. Our next Kickstarter update will give a more in depth look into the current status and will also feature a gameplay video.
 
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After all the support / defense I gave to these guys I hope they aren't pulling our chains
 
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