Mage's Initiation - Some Previews

Myrthos

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We have been informed that, as we have mentioned before, on January 30th The Mage's Initiation will become available on Steam. But it will also be available on GOG and Humble Bundle, for Windows, Linux and MacOs.

The news letter we received also listed some previews we have not provided links to before:

PCGamer

I jumped back in after five years away and, while I'm not sure how much has changed since 2013, it still has a nostalgic hold over me, calling to mind adventures in not just Quest for Glory, but games like King's Quest, too. And it boasts some cracking background art, though the higher resolution pixel art used for the character models looks a bit out of place.
Adventure Gamers

It is probably a bit of misfortune for Himalaya that Mage's Initiation comes so soon after Lori and Corey Cole's Hero-U, but this is a very different game, leaning heavily into the sincere fairy tale wonder and pure adventure aspects of the King's Quest series. It also relies less on humor and RPG elements, to the extent of offering a path to play as a pure adventure while still building in replayability with four different main paths, as well as promises of optional side quests and branching paths. I am intrigued to see what other spells my character will learn and how much deeper and more difficult the combat elements will get, but I especially just can't wait to admire even more of the beautiful backgrounds of this technically superb game. Mage's Initiation: Reign of the Elements is scheduled for a January 30, 2019 release and even six years since its introduction, certainly looks like an adventure worth the wait.
Expansive DLC

I always felt that Quest for Glory was a game well ahead of its time. To this day, it has mechanics few other developers have dared to touch or tinker with. But Himalaya Studios have not only been bold enough to try, they may have actually reinvigorated and unlocked newfound potential in the genre.

I've only been able to try a third of Mage's Initiation, so will have a more in-depth analysis later on, but this is a very enjoyable, and potentially exciting turning point for adventure games. Reign of the Elements certainly shouldn't go unnoticed when it launches later this month.
More information.
 
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https://adventuregamers.com/articles/view/36793
One thing I’m definitely curious about is the level progression. In this game, the typical Sierra-style score system is replaced by experience points. D’arc starts at level one with no experience and 100 points necessary to get to level two. Those points are gained, one or two at a time, by talking to the various NPCs about important topics, or picking up items as you explore the world, but the progression seems very slow early on. And while you might think grinding combat would be an easy way to build experience, you’ll be surprised to find that the random goblin encounters give no experience at all—in fact, the lack of grinding (a process treasured by old-school RPG lovers) is promoted as a feature of this game.
It it gets rated M, I'll instabuy it.
 
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I generally avoid games that seem to focus on magi's exclusively, so I'll be sitting on the fence and reading what others have to say about this product.
 
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I backed this one and looking forward to try it. But hard to tell when I get around to play it though. So many games and so little time.
 
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