Breach - Interview @GameTyrant

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The Breach developers have been interviewed by GameTyrant about the mechanics and future of the game.

The Interview With Dallas and Gabe

What was the inspiration that got you guys to create Breach?

Gabe - "A few things. One of the big things was that there are a lot of games out there and you see fast follow a lot. We all worked at EA and working on a lot of titles and ideas of games that are already kind of out there and replicating. We wanted to do something that was crazy and new, but not so crazy and new. We wanted some familiarity to it and so we made sort of a hybrid game. So we looked at our background and how we worked on MMO's and RPG's, we enjoy MOBA's, stuff like that so at its core it is an co-op Action RPG but it has influences from MOBA's and true action games as well. That was the influence for the genre."

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Thanks Farflame!

More information.
 
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What was the inspiration that got you guys to create Breach?

Gabe - "A few things. One of the big things was that there are a lot of games out there and you see fast follow a lot. We all worked at EA and working on a lot of titles and ideas of games that are already kind of out there and replicating. We wanted to do something that was crazy and new, but not so crazy and new. We wanted some familiarity to it and so we made sort of a hybrid game. So we looked at our background and how we worked on MMO's and RPG's, we enjoy MOBA's, stuff like that so at its core it is an co-op Action RPG but it has influences from MOBA's and true action games as well. That was the influence for the genre."
Bullocks this game was based on another cancelled BioWare game.

Link - https://www.pcgamer.com/bioware-austins-shadow-realms-canceled/

Don't forgot these are Ex-BioWare employees who worked on that game.
 
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