Edge Of Eternity - Gameplay Patch News

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Spaceman
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Edge of Eternity has a new gameplay patch and if you believe it a new mount!

Gameplay Patch

4 Apr @ 5:52am - Kaldorei

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- After a gameover pressing the continue button will quickly load the latest autosave instead of getting back to the main menu

- GPU Optimization : Biomes in the openworld that are unused on tiles close to the players will not calculate assets anymore (expected gain is around 25% less gpu consumption at the cost of adding 2-3% cpu usage for early tests)

- Improved the formation system, new algorithm to detect the start situation and try to place the characters in a better way

- Fixed a bug that was preventing the weather cycles to work correctly (always have a clear sky in between two weathers and each weathers have fixed durations now)

- Diminished amount of particles during Rain, Acid Rain and Snow weathers

- Improved the Nekaroo races camera by giving more controls to the player and putting it farther

- Repulse effect is now based on original grid coordinate instead of actual entity coordinates, will provide more accurate results

- Reduced the required materials count of all crafting recipes

- Reduced levels of secondary bosses "Rudolph" and "Moeba"

- Increased tracking area of the quest Albaster Tablet, it will be harder to loose track of it

- Added autosave points in various places in Solna Plains and Anselm's Vein

- Entering the start trigger of a puzzle will now trigger an autosave

- Improved memory useage of the game (-10%)

- Improved game loading time (-5%)

- Added a safety to prevent loading a save undermap if all maps are not finished loading

- Added a safe zone on Junion bridge to prevent battles undermap

- Fixed a bug that was preventing framerate limiter settings to be saved correctly
Thanks Farflame!

More information.
 
Joined
Feb 13, 2014
Messages
9,316
Location
New Zealand
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