W40K: Inquisitor-Martyr - Prophecy Announced

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Spaceman
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Warhammer 40K: Inquisitor-Martyr now has a stand alone expansion called 'Prophecy'.

Announcing Warhammer 40,000: Inquisitor - Prophecy




We are pleased to announce WARHAMMER 40,000: INQUISITOR - PROPHECY, a stand-alone expansion pack for Warhammer 40,000: Inquisitor - Martyr. It is a brand new action-RPG experience in the Warhammer 40,000 universe, and although Inquisitor - Martyr is not required to play, the story is designed to fit both for new and for returning players.



KEY FEATURES

New Class: Play as a Tech-Adept Inquisitor. Summon and enhance units to help defeat enemies and complete investigations. This new summoner class comes with new unique abilities and mechanics, a unique skill-tree and various new melee and ranged builds.

New Campaign: The story of Inquisitor - Martyr continues in three new chapters, with one chapter solely focusing on the Tech-Adept, as its story slowly ties into the main plot.

New Environments: Players can discover huge monasteries, hazardous factories, unforgiving deserts and ruthless worlds engulfed by lava and volcanoes.

New Enemy Races: Inquisitor - Prophecy adds the Eldar and the Tyranids as new enemy races.

New Gameplay Mechanics: Inquisitor - Prophecy will be based on Inquisitor - Martyr's 2.0 update, bringing the base game's new level cap, redesigned loot-system and leveling, its new end-game, the co-op campaign mode, new items and a much faster, ARPG-focused gameplay to the stand-alone expansion as well.

Warhammer 40,000: Inquisitor - Prophecy will be available on PC on May 28 for $24.99, while those who already own a copy of Inquisitor - Martyr receive -30% off of their purchase for a limited time.

Prophecy is scheduled to release together with Patch 2.0 which is a separate, free content update for Martyr.



We'll reveal more of this new title in the following weeks, so stay tuned, and be sure to check our Community Hub[neocoregames.com] often!
Thanks Couchpotato!

More information.
 
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These flopped projects are probably fueled by Laundered Money. Basically the investors don't care, I think, they just want to dump some toxic money into legal projects to make themselves look good and booked proper by their accountants for tax evasion purposes.
 
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As long as the loot system/skills tied to equips doesn't change, I will likely not go back. The game is wonderful to look at and they get the WH40K atmosphere right, but gameplay is boring fast.
 
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